diff options
author | Luca Barbieri <[email protected]> | 2010-09-05 22:29:58 +0200 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2010-09-08 20:36:37 -0700 |
commit | e591c4625cae63660c5000fbab366e40fe154ab0 (patch) | |
tree | 06b65ce727933c9bc7be208085c7400ed5b37f6f /src/mesa/program/ir_to_mesa.cpp | |
parent | 6d3a2c97f4a78e85545286e0e126cd3a27bd1cbd (diff) |
glsl: add several EmitNo* options, and MaxUnrollIterations
This increases the chance that GLSL programs will actually work.
Note that continues and returns are not yet lowered, so linking
will just fail if not supported.
Signed-off-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index b3641032fb0..caa906abfad 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2719,7 +2719,7 @@ _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog) do_div_to_mul_rcp(ir); do_explog_to_explog2(ir); - progress = do_common_optimization(ir, true) || progress; + progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress; if (options->EmitNoIfs) progress = do_if_to_cond_assign(ir) || progress; @@ -2799,7 +2799,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times */ - while (do_common_optimization(shader->ir, false)) + while (do_common_optimization(shader->ir, false, 32)) ; validate_ir_tree(shader->ir); |