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authorKenneth Graunke <[email protected]>2010-12-27 00:22:38 -0800
committerKenneth Graunke <[email protected]>2010-12-27 00:59:31 -0800
commit9ac6a9b2fa45debac63f2e2b20d78c4776d06e37 (patch)
tree54998e214bb93f86ac57899e4367bcdf010d4163 /src/mesa/program/ir_to_mesa.cpp
parent23aa3c552cc54a3242142b82916090f8b7b32e44 (diff)
glsl: Support if-flattening beyond a given maximum nesting depth.
This adds a new optional max_depth parameter (defaulting to 0) to lower_if_to_cond_assign, and makes the pass only flatten if-statements nested deeper than that. By default, all if-statements will be flattened, just like before. This patch also renames do_if_to_cond_assign to lower_if_to_cond_assign, to match the new naming conventions.
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 490c4cab7ab..c601ef6eaaa 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2867,7 +2867,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
if (options->EmitNoIfs) {
progress = lower_discard(ir) || progress;
- progress = do_if_to_cond_assign(ir) || progress;
+ progress = lower_if_to_cond_assign(ir) || progress;
}
if (options->EmitNoNoise)