diff options
author | Eric Anholt <[email protected]> | 2010-08-10 20:11:44 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-08-13 17:54:42 -0700 |
commit | d19eecef54384c163af27a470496ed885a5a271b (patch) | |
tree | 350937a634dbf44545781b2618544d8b94668327 /src/mesa/program/ir_to_mesa.cpp | |
parent | 013bbbbb0ac52a12d1e4413700dc40dee70186f8 (diff) |
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
This lets drivers override ir_to_mesa with their own codegen, or at
least have a native alternative.
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 126 |
1 files changed, 74 insertions, 52 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index c8c655b2967..7490ffa4fe7 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2543,6 +2543,72 @@ get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program, } extern "C" { +GLboolean +_mesa_ir_compile_shader(GLcontext *ctx, struct gl_shader *shader) +{ + assert(shader->CompileStatus); + + return GL_TRUE; +} + +GLboolean +_mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog) +{ + assert(prog->LinkStatus); + + for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { + bool progress; + exec_list *ir = prog->_LinkedShaders[i]->ir; + + do { + progress = false; + + /* Lowering */ + do_mat_op_to_vec(ir); + do_mod_to_fract(ir); + do_div_to_mul_rcp(ir); + do_explog_to_explog2(ir); + + progress = do_common_optimization(ir, true) || progress; + + if (ctx->Shader.EmitNoIfs) + progress = do_if_to_cond_assign(ir) || progress; + + progress = do_vec_index_to_cond_assign(ir) || progress; + } while (progress); + + validate_ir_tree(ir); + } + + for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { + struct gl_program *linked_prog; + bool ok = true; + + linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]); + + link_uniforms_to_shared_uniform_list(prog->Uniforms, linked_prog); + + switch (prog->_LinkedShaders[i]->Type) { + case GL_VERTEX_SHADER: + _mesa_reference_vertprog(ctx, &prog->VertexProgram, + (struct gl_vertex_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, + linked_prog); + break; + case GL_FRAGMENT_SHADER: + _mesa_reference_fragprog(ctx, &prog->FragmentProgram, + (struct gl_fragment_program *)linked_prog); + ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, + linked_prog); + break; + } + if (!ok) { + return GL_FALSE; + } + } + + return GL_TRUE; +} void _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) @@ -2604,7 +2670,12 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) reparent_ir(shader->ir, shader); talloc_free(state); - } + + if (shader->CompileStatus) { + if (!ctx->Driver.CompileShader(ctx, shader)) + shader->CompileStatus = GL_FALSE; + } +} void _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog) @@ -2639,57 +2710,8 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog) } if (prog->LinkStatus) { - for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { - bool progress; - exec_list *ir = prog->_LinkedShaders[i]->ir; - - do { - progress = false; - - /* Lowering */ - do_mat_op_to_vec(ir); - do_mod_to_fract(ir); - do_div_to_mul_rcp(ir); - do_explog_to_explog2(ir); - - progress = do_common_optimization(ir, true) || progress; - - if (ctx->Shader.EmitNoIfs) - progress = do_if_to_cond_assign(ir) || progress; - - progress = do_vec_index_to_cond_assign(ir) || progress; - } while (progress); - } - } - - if (prog->LinkStatus) { - for (i = 0; i < prog->_NumLinkedShaders; i++) { - struct gl_program *linked_prog; - bool ok = true; - - linked_prog = get_mesa_program(ctx, prog, - prog->_LinkedShaders[i]); - - link_uniforms_to_shared_uniform_list(prog->Uniforms, linked_prog); - - switch (prog->_LinkedShaders[i]->Type) { - case GL_VERTEX_SHADER: - _mesa_reference_vertprog(ctx, &prog->VertexProgram, - (struct gl_vertex_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB, - linked_prog); - break; - case GL_FRAGMENT_SHADER: - _mesa_reference_fragprog(ctx, &prog->FragmentProgram, - (struct gl_fragment_program *)linked_prog); - ok = ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB, - linked_prog); - break; - } - if (!ok) { - prog->LinkStatus = GL_FALSE; - } - } + if (!ctx->Driver.LinkShader(ctx, prog)) + prog->LinkStatus = GL_FALSE; } } |