diff options
author | Dave Airlie <[email protected]> | 2012-09-14 10:13:01 +1000 |
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committer | Dave Airlie <[email protected]> | 2012-09-15 08:22:55 +1000 |
commit | 88b0790b1ae8864d4ec6196b3939498bbffdbb5f (patch) | |
tree | 4de2b64235ad51a222889298fa7dcd1d1d3994c0 /src/mesa/program/ir_to_mesa.cpp | |
parent | 53d46bc787318ccf9911fdd1d5fe99ee4db7f41a (diff) |
mesa/glsl: rename preprocess to glcpp_preprocess
This symbol with dricore escapes into the namespace, its too generic,
we should prefix it with something just to be nice.
Should be applied to stable + 9.0
Acked-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index d675da269a4..c9c6db1c73a 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3060,7 +3060,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) return; } - state->error = preprocess(state, &source, &state->info_log, + state->error = glcpp_preprocess(state, &source, &state->info_log, &ctx->Extensions, ctx->API); if (ctx->Shader.Flags & GLSL_DUMP) { |