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author | Chad Versace <[email protected]> | 2011-01-27 01:40:31 -0800 |
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committer | Chad Versace <[email protected]> | 2011-01-26 16:37:45 -0800 |
commit | addae33d6b8574971b82283ab890524480054a1d (patch) | |
tree | 1f99ad494c12d4437636e5ade2fd482902339526 /src/mesa/program/ir_to_mesa.cpp | |
parent | bc04d244f5a86fd7085e3d648949413e2d2ec797 (diff) |
glsl: Raise linking error if gl_FragDepth layout is inconsistent
From the AMD_conservative_depth spec:
If gl_FragDepth is redeclared in any fragment shader in a program, it
must be redeclared in all fragment shaders in that program that have
static assignments to gl_FragDepth. All redeclarations of gl_FragDepth in
all fragment shaders in a single program must have the same set of
qualifiers.
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
0 files changed, 0 insertions, 0 deletions