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author | Paul Berry <[email protected]> | 2012-06-20 12:31:46 -0700 |
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committer | Paul Berry <[email protected]> | 2012-07-19 10:02:01 -0700 |
commit | 5e310e9f8300a357d6bdaf098c72098518b564f3 (patch) | |
tree | a5401bf29409a10e66a9548899ab2487446e67e3 /src/mesa/program/hash_table.c | |
parent | 658a63e5d9777e4cf67e0a72848944bc11533cf8 (diff) |
mesa: Add UsesDFdy to struct gl_fragment_program.
The i965 back-end needs to compile dFdy() differently for FBOs and
window system framebuffers, because Y coordinates are flipped between
the two (see commit 82d2596: i965: Compute dFdy() correctly for FBOs).
This boolean will allow it to avoid unnecessarily recompiling shaders
that don't use dFdy().
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/program/hash_table.c')
0 files changed, 0 insertions, 0 deletions