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authorTimothy Arceri <[email protected]>2016-10-19 13:23:37 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit3423488d55b9c483fcdb3996eb89b424c1031d24 (patch)
tree270d90fe3fd4c090f2c8e59a3b20d0afe7d98e72 /src/mesa/program/arbprogparse.h
parent17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (diff)
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/program/arbprogparse.h')
-rw-r--r--src/mesa/program/arbprogparse.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/program/arbprogparse.h b/src/mesa/program/arbprogparse.h
index 05d93f0370b..1c39a451d07 100644
--- a/src/mesa/program/arbprogparse.h
+++ b/src/mesa/program/arbprogparse.h
@@ -29,8 +29,7 @@
#include "main/glheader.h"
struct gl_context;
-struct gl_fragment_program;
-struct gl_vertex_program;
+struct gl_program;
extern void
_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
@@ -40,6 +39,6 @@ _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
extern void
_mesa_parse_arb_fragment_program(struct gl_context *ctx, GLenum target,
const GLvoid *str, GLsizei len,
- struct gl_fragment_program *program);
+ struct gl_program *program);
#endif