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authorTimothy Arceri <[email protected]>2017-03-30 22:14:21 +1100
committerTimothy Arceri <[email protected]>2017-03-31 13:43:38 +1100
commit2caa3aa1f4fed5fd336dbbdb77eeb2e29730a204 (patch)
treebd2db62d3bbc4f448c64e6469b172cdca11315c0 /src/mesa/program/arbprogparse.c
parent94224950ddb609bfbee1ffb0ca3621c0bda6101f (diff)
mesa: remove MESA_GLSL=no_opts env option
This is confusing because is only applys to GL_ARB_vertex/fragment_program, and because of that its also not very useful. If someone requires this for debugging they can just make an ad-hoc code change. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/program/arbprogparse.c')
-rw-r--r--src/mesa/program/arbprogparse.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/program/arbprogparse.c b/src/mesa/program/arbprogparse.c
index 9b843f628c1..07bdf1603ef 100644
--- a/src/mesa/program/arbprogparse.c
+++ b/src/mesa/program/arbprogparse.c
@@ -180,8 +180,7 @@ _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
return;
}
- if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0)
- _mesa_optimize_program(ctx, &prog, program);
+ _mesa_optimize_program(ctx, &prog, program);
ralloc_free(program->String);