diff options
author | Ian Romanick <[email protected]> | 2011-04-15 19:04:57 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-04-21 17:33:29 -0700 |
commit | 4d203a01e20dedcfaab09c18922e8ed9dcb39729 (patch) | |
tree | dc971f5c91cbca5f7d4f7a6c071baf498db243cc /src/mesa/program/arbprogparse.c | |
parent | df7555e763b9a4d989788e9b1cd25e8740649e79 (diff) |
mesa: Kill gl_fragment_program::FogOption with fire
All drivers expect this to always be GL_NONE. Don't let there be any
opportunity for a bad value to leak out and infect some unsuspecting
driver. If any driver for hardware that had fixed-function
per-fragment fog (i915 and perhaps some r300-ish) was ever going to
add support, it would have done it by now.
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/mesa/program/arbprogparse.c')
-rw-r--r-- | src/mesa/program/arbprogparse.c | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/mesa/program/arbprogparse.c b/src/mesa/program/arbprogparse.c index 7f778c3c381..dffc8abf735 100644 --- a/src/mesa/program/arbprogparse.c +++ b/src/mesa/program/arbprogparse.c @@ -116,20 +116,11 @@ _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target, program->Base.SamplersUsed |= (1 << i); } program->Base.ShadowSamplers = prog.ShadowSamplers; - switch (state.option.Fog) { - case OPTION_FOG_EXP: program->FogOption = GL_EXP; break; - case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break; - case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break; - default: program->FogOption = GL_NONE; break; - } program->OriginUpperLeft = state.option.OriginUpperLeft; program->PixelCenterInteger = state.option.PixelCenterInteger; program->UsesKill = state.fragment.UsesKill; - if (program->FogOption) - program->Base.InputsRead |= FRAG_BIT_FOGC; - if (program->Base.Instructions) free(program->Base.Instructions); program->Base.Instructions = prog.Instructions; @@ -143,12 +134,15 @@ _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target, * there's no hardware that wants to do fog in a discrete stage separate * from the fragment shader. */ - if (program->FogOption != GL_NONE) { + if (state.option.Fog != OPTION_NONE) { + static const GLenum fog_modes[4] = { + GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR + }; + /* XXX: we should somehow recompile this to remove clamping if disabled * On the ATI driver, this is unclampled if fragment clamping is disabled */ - _mesa_append_fog_code(ctx, program, GL_TRUE); - program->FogOption = GL_NONE; + _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE); } #if DEBUG_FP |