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author | Eric Anholt <[email protected]> | 2019-09-18 14:01:29 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-10-17 21:07:29 +0000 |
commit | d77c77936b3956e8925504ad980acbff74422e7c (patch) | |
tree | 76f40b3200a97e2d8e4a6a11b64e49b8a3759d4f /src/mesa/program/Android.mk | |
parent | 4f4fc7535787e4a1006051611f573dc6d5eae741 (diff) |
mesa: Add support for array formats of depth and stencil.
In desktop GL, you can specify things like GL_DEPTH_COMPONENT/GL_BYTE as a
ReadPixels format, and we need to be able to represent that to see if we
have proper MESA_FORMATs for them. That's exactly what the
mesa_array_format enum is for.
v2: Drop _mesa from static fn.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program/Android.mk')
0 files changed, 0 insertions, 0 deletions