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authorRob Clark <[email protected]>2014-03-05 11:29:45 -0500
committerRob Clark <[email protected]>2014-03-05 12:37:21 -0500
commit4de1e5eddcb76e377cffbb7f3bd87a88a575dae2 (patch)
treea7a9a3eed3f936e2a5a3c7f26987d4e3375b9cf4 /src/mesa/program/Android.mk
parent12d55d5f19368de7697f2e6df7d4ff98929112b1 (diff)
WIP: freedreno/a3xx: incorrect scissor for binning pass
If scissor optimization is used (to avoid bringing scissored portions of the render target into GMEM and then back out to system memory) in combination with hw binning pass, the result would be a scissor mismatch between binning pass and rendering pass. This would cause rendering bugs in some scenarios with (for example) gnome-shell. I would have expected that simply using the correct screen-scissor during the binning pass would be enough, but seems like there is something else missing. So for now disable binning pass if scissor optimization is used.
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