diff options
author | Brian <[email protected]> | 2007-07-12 16:17:14 -0600 |
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committer | Brian <[email protected]> | 2007-07-12 16:17:14 -0600 |
commit | f0f9a22609ccf2b8edc5760480f1a7a78cb504d7 (patch) | |
tree | 8bcf2aff7109cb03d1fb0e7167a8ee34f1315b6b /src/mesa/pipe | |
parent | a48d767cf2ec82d0c0f893a22d22e8593901b206 (diff) |
minor changes, comments about multiple color buffers, MRT.
Diffstat (limited to 'src/mesa/pipe')
-rw-r--r-- | src/mesa/pipe/p_state.h | 10 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_quad_bufloop.c | 9 |
2 files changed, 14 insertions, 5 deletions
diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h index 3dfe584af87..2b0d6599937 100644 --- a/src/mesa/pipe/p_state.h +++ b/src/mesa/pipe/p_state.h @@ -49,7 +49,7 @@ #define PIPE_MAX_CLIP_PLANES 6 #define PIPE_MAX_CONSTANT 32 #define PIPE_ATTRIB_MAX 32 - +#define PIPE_MAX_COLOR_BUFS 8 /* fwd decl */ @@ -192,9 +192,10 @@ struct pipe_stencil_state { struct pipe_framebuffer_state { - GLuint num_cbufs; /**< Number of color bufs to draw to */ - struct pipe_surface *cbufs[4]; /**< OpenGL can write to as many as - 4 color buffers at once */ + /** multiple colorbuffers for multiple render targets */ + GLuint num_cbufs; + struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS]; + struct pipe_surface *zbuf; /**< Z buffer */ struct pipe_surface *sbuf; /**< Stencil buffer */ struct pipe_surface *abuf; /**< Accum buffer */ @@ -221,6 +222,7 @@ struct pipe_sampler_state #if 0 /* need these? */ GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ + GLfloat border_color[4]; #endif GLfloat max_anisotropy; }; diff --git a/src/mesa/pipe/softpipe/sp_quad_bufloop.c b/src/mesa/pipe/softpipe/sp_quad_bufloop.c index 977cc74c263..76e7fd58894 100644 --- a/src/mesa/pipe/softpipe/sp_quad_bufloop.c +++ b/src/mesa/pipe/softpipe/sp_quad_bufloop.c @@ -23,9 +23,15 @@ cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad) /* make copy of original colors since they can get modified * by blending and masking. + * XXX we won't have to do this if the fragment program actually emits + * N separate colors and we're drawing to N color buffers (MRT). + * But if we emitted one color and glDrawBuffer(GL_FRONT_AND_BACK) is + * in effect, we need to save/restore colors like this. */ memcpy(tmp, quad->outputs.color, sz); + assert(softpipe->framebuffer.num_cbufs <= PIPE_MAX_COLOR_BUFS); + for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) { /* set current cbuffer */ softpipe->cbuf = softpipe->framebuffer.cbufs[i]; @@ -45,7 +51,8 @@ cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad) /** * Create the colorbuffer loop stage. - * This is used to implement GL_FRONT_AND_BACK rendering. + * This is used to implement multiple render targets and GL_FRONT_AND_BACK + * rendering. */ struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe ) { |