summaryrefslogtreecommitdiffstats
path: root/src/mesa/pipe
diff options
context:
space:
mode:
authorBrian <[email protected]>2007-07-12 16:17:14 -0600
committerBrian <[email protected]>2007-07-12 16:17:14 -0600
commitf0f9a22609ccf2b8edc5760480f1a7a78cb504d7 (patch)
tree8bcf2aff7109cb03d1fb0e7167a8ee34f1315b6b /src/mesa/pipe
parenta48d767cf2ec82d0c0f893a22d22e8593901b206 (diff)
minor changes, comments about multiple color buffers, MRT.
Diffstat (limited to 'src/mesa/pipe')
-rw-r--r--src/mesa/pipe/p_state.h10
-rw-r--r--src/mesa/pipe/softpipe/sp_quad_bufloop.c9
2 files changed, 14 insertions, 5 deletions
diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h
index 3dfe584af87..2b0d6599937 100644
--- a/src/mesa/pipe/p_state.h
+++ b/src/mesa/pipe/p_state.h
@@ -49,7 +49,7 @@
#define PIPE_MAX_CLIP_PLANES 6
#define PIPE_MAX_CONSTANT 32
#define PIPE_ATTRIB_MAX 32
-
+#define PIPE_MAX_COLOR_BUFS 8
/* fwd decl */
@@ -192,9 +192,10 @@ struct pipe_stencil_state {
struct pipe_framebuffer_state
{
- GLuint num_cbufs; /**< Number of color bufs to draw to */
- struct pipe_surface *cbufs[4]; /**< OpenGL can write to as many as
- 4 color buffers at once */
+ /** multiple colorbuffers for multiple render targets */
+ GLuint num_cbufs;
+ struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
+
struct pipe_surface *zbuf; /**< Z buffer */
struct pipe_surface *sbuf; /**< Stencil buffer */
struct pipe_surface *abuf; /**< Accum buffer */
@@ -221,6 +222,7 @@ struct pipe_sampler_state
#if 0 /* need these? */
GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
+ GLfloat border_color[4];
#endif
GLfloat max_anisotropy;
};
diff --git a/src/mesa/pipe/softpipe/sp_quad_bufloop.c b/src/mesa/pipe/softpipe/sp_quad_bufloop.c
index 977cc74c263..76e7fd58894 100644
--- a/src/mesa/pipe/softpipe/sp_quad_bufloop.c
+++ b/src/mesa/pipe/softpipe/sp_quad_bufloop.c
@@ -23,9 +23,15 @@ cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad)
/* make copy of original colors since they can get modified
* by blending and masking.
+ * XXX we won't have to do this if the fragment program actually emits
+ * N separate colors and we're drawing to N color buffers (MRT).
+ * But if we emitted one color and glDrawBuffer(GL_FRONT_AND_BACK) is
+ * in effect, we need to save/restore colors like this.
*/
memcpy(tmp, quad->outputs.color, sz);
+ assert(softpipe->framebuffer.num_cbufs <= PIPE_MAX_COLOR_BUFS);
+
for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
/* set current cbuffer */
softpipe->cbuf = softpipe->framebuffer.cbufs[i];
@@ -45,7 +51,8 @@ cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad)
/**
* Create the colorbuffer loop stage.
- * This is used to implement GL_FRONT_AND_BACK rendering.
+ * This is used to implement multiple render targets and GL_FRONT_AND_BACK
+ * rendering.
*/
struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe )
{