diff options
author | Zack Rusin <[email protected]> | 2007-09-28 12:28:16 -0400 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2007-09-28 12:28:16 -0400 |
commit | 901577e07fcab0cf90a272fee900cb0831ae84c3 (patch) | |
tree | 9e8674230a3e584c674d0683de5d40321bd51fc1 /src/mesa/pipe | |
parent | f2a33a63f1f41681375baa2a9ad261cb60db2a85 (diff) |
Revert "Redoing the way we handle vertex shaders for the draw module."
This reverts commit 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e.
Diffstat (limited to 'src/mesa/pipe')
-rw-r--r-- | src/mesa/pipe/draw/draw_context.c | 8 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_context.h | 9 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_private.h | 14 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_fetch.c | 2 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_shader.c | 50 | ||||
-rw-r--r-- | src/mesa/pipe/i915simple/i915_state.c | 44 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_context.c | 8 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_context.h | 8 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_state.h | 14 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_state_derived.c | 2 | ||||
-rw-r--r-- | src/mesa/pipe/softpipe/sp_state_fs.c | 49 |
11 files changed, 57 insertions, 151 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c index 5efb173228f..66c66ff698e 100644 --- a/src/mesa/pipe/draw/draw_context.c +++ b/src/mesa/pipe/draw/draw_context.c @@ -155,6 +155,14 @@ void draw_set_viewport_state( struct draw_context *draw, } +void +draw_set_vertex_shader(struct draw_context *draw, + const struct pipe_shader_state *shader) +{ + draw_flush( draw ); + draw->vertex_shader = *shader; +} + void draw_set_vertex_buffer(struct draw_context *draw, diff --git a/src/mesa/pipe/draw/draw_context.h b/src/mesa/pipe/draw/draw_context.h index 398e96d94d2..0ccf5f60466 100644 --- a/src/mesa/pipe/draw/draw_context.h +++ b/src/mesa/pipe/draw/draw_context.h @@ -92,12 +92,9 @@ void draw_set_rasterize_stage( struct draw_context *draw, struct draw_stage *stage ); -void * draw_create_vertex_shader(struct draw_context *draw, - const struct pipe_shader_state *shader); -void draw_bind_vertex_shader(struct draw_context *draw, - void *vcso); -void draw_delete_vertex_shader(struct draw_context *draw, - void *vcso); +void +draw_set_vertex_shader(struct draw_context *draw, + const struct pipe_shader_state *shader); void diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h index 2f52299f74a..ebef5347ab9 100644 --- a/src/mesa/pipe/draw/draw_private.h +++ b/src/mesa/pipe/draw/draw_private.h @@ -46,7 +46,6 @@ #include "draw_vertex.h" -#include "x86/rtasm/x86sse.h" /** * Basic vertex info. @@ -105,7 +104,7 @@ struct draw_stage void (*tri)( struct draw_stage *, struct prim_header * ); - + void (*end)( struct draw_stage * ); void (*reset_stipple_counter)( struct draw_stage * ); @@ -117,15 +116,6 @@ struct draw_stage #define VCACHE_OVERFLOW 4 #define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */ -/** - * Private version of the compiled vertex_shader - */ -struct draw_vertex_shader { - const struct pipe_shader_state *state; -#if defined(__i386__) || defined(__386__) - struct x86_function sse2_program; -#endif -}; /** * Private context for the drawing module. @@ -155,7 +145,7 @@ struct draw_context struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX]; - const struct draw_vertex_shader *vertex_shader; + struct pipe_shader_state vertex_shader; struct pipe_vertex_buffer feedback_buffer[PIPE_ATTRIB_MAX]; struct pipe_vertex_element feedback_element[PIPE_ATTRIB_MAX]; diff --git a/src/mesa/pipe/draw/draw_vertex_fetch.c b/src/mesa/pipe/draw/draw_vertex_fetch.c index bc37e18c341..2b839d641eb 100644 --- a/src/mesa/pipe/draw/draw_vertex_fetch.c +++ b/src/mesa/pipe/draw/draw_vertex_fetch.c @@ -85,7 +85,7 @@ void draw_vertex_fetch( struct draw_context *draw, /*printf("fetch vertex %u: \n", j);*/ /* loop over vertex attributes (vertex shader inputs) */ - for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) { + for (attr = 0; attr < draw->vertex_shader.num_inputs; attr++) { unsigned buf = draw->vertex_element[attr].vertex_buffer_index; const void *src diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index f7ddbd19093..a2e1cdc472d 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -36,8 +36,6 @@ #include "draw_context.h" #include "draw_vertex.h" -#include "x86/rtasm/x86sse.h" - #include "pipe/tgsi/exec/tgsi_core.h" static INLINE unsigned @@ -72,7 +70,6 @@ typedef void (XSTDCALL *codegen_function) ( float (*constant)[4], struct tgsi_exec_vector *temporary ); - /** * Transform vertices with the current vertex program/shader * Up to four vertices can be shaded at a time. @@ -95,7 +92,7 @@ run_vertex_program(struct draw_context *draw, const float *trans = draw->viewport.translate; assert(count <= 4); - assert(draw->vertex_shader->state->output_semantic_name[0] + assert(draw->vertex_shader.output_semantic_name[0] == TGSI_SEMANTIC_POSITION); #ifdef DEBUG @@ -104,7 +101,7 @@ run_vertex_program(struct draw_context *draw, /* init machine state */ tgsi_exec_machine_init(&machine, - draw->vertex_shader->state->tokens, + draw->vertex_shader.tokens, PIPE_MAX_SAMPLERS, NULL /*samplers*/ ); @@ -117,8 +114,8 @@ run_vertex_program(struct draw_context *draw, draw_vertex_fetch( draw, &machine, elts, count ); /* run shader */ - if( draw->vertex_shader->state->executable != NULL ) { - codegen_function func = (codegen_function) draw->vertex_shader->state->executable; + if( draw->vertex_shader.executable != NULL ) { + codegen_function func = (codegen_function) draw->vertex_shader.executable; func( machine.Inputs, machine.Outputs, @@ -209,42 +206,3 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw ) draw->vs.queue_nr = 0; } - -void * -draw_create_vertex_shader(struct draw_context *draw, - const struct pipe_shader_state *shader) -{ - struct draw_vertex_shader *vs = calloc(1, sizeof(struct draw_vertex_shader)); - - vs->state = shader; -#if defined(__i386__) || defined(__386__) - x86_init_func(&vs->sse2_program); - - tgsi_emit_sse2(shader->tokens, &vs->sse2_program); - - ((struct pipe_shader_state*)(vs->state))->executable = - x86_get_func(&vs->sse2_program); -#endif - - return vs; -} - -void draw_bind_vertex_shader(struct draw_context *draw, - void *vcso) -{ - draw_flush(draw); - draw->vertex_shader = (struct draw_vertex_shader*)(vcso); -} - -void draw_delete_vertex_shader(struct draw_context *draw, - void *vcso) -{ - struct draw_vertex_shader *vs = (struct draw_vertex_shader*)(vcso); -#if defined(__i386__) || defined(__386__) - x86_release_func(&vs->sse2_program); -#endif - free(vcso); -} - - - diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c index 19ca5e575fb..5c6d37a4661 100644 --- a/src/mesa/pipe/i915simple/i915_state.c +++ b/src/mesa/pipe/i915simple/i915_state.c @@ -443,13 +443,16 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe, { } -static void * i915_create_fs_state(struct pipe_context *pipe, - const struct pipe_shader_state *templ) + +static void * +i915_create_shader_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) { return 0; } -static void i915_bind_fs_state(struct pipe_context *pipe, void *fs) +static void i915_bind_fs_state( struct pipe_context *pipe, + void *fs ) { struct i915_context *i915 = i915_context(pipe); @@ -458,35 +461,20 @@ static void i915_bind_fs_state(struct pipe_context *pipe, void *fs) i915->dirty |= I915_NEW_FS; } -static void i915_delete_fs_state(struct pipe_context *pipe, void *shader) -{ - /*do nothing*/ -} - -static void * -i915_create_vs_state(struct pipe_context *pipe, - const struct pipe_shader_state *templ) -{ - struct i915_context *i915 = i915_context(pipe); - - /* just pass-through to draw module */ - return draw_create_vertex_shader(i915->draw, templ); -} -static void i915_bind_vs_state(struct pipe_context *pipe, void *vs) +static void i915_bind_vs_state(struct pipe_context *pipe, + void *vs) { struct i915_context *i915 = i915_context(pipe); /* just pass-through to draw module */ - draw_bind_vertex_shader(i915->draw, vs); + draw_set_vertex_shader(i915->draw, (const struct pipe_shader_state *)vs); } -static void i915_delete_vs_state(struct pipe_context *pipe, void *shader) +static void i915_delete_shader_state(struct pipe_context *pipe, + void *shader) { - struct i915_context *i915 = i915_context(pipe); - - /* just pass-through to draw module */ - draw_delete_vertex_shader(i915->draw, shader); + /*do nothing*/ } static void i915_set_constant_buffer(struct pipe_context *pipe, @@ -719,12 +707,12 @@ i915_init_state_functions( struct i915_context *i915 ) i915->pipe.create_rasterizer_state = i915_create_rasterizer_state; i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state; i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state; - i915->pipe.create_fs_state = i915_create_fs_state; + i915->pipe.create_fs_state = i915_create_shader_state; i915->pipe.bind_fs_state = i915_bind_fs_state; - i915->pipe.delete_fs_state = i915_delete_fs_state; - i915->pipe.create_vs_state = i915_create_vs_state; + i915->pipe.delete_fs_state = i915_delete_shader_state; + i915->pipe.create_vs_state = i915_create_shader_state; i915->pipe.bind_vs_state = i915_bind_vs_state; - i915->pipe.delete_vs_state = i915_delete_vs_state; + i915->pipe.delete_vs_state = i915_delete_shader_state; i915->pipe.set_blend_color = i915_set_blend_color; i915->pipe.set_clip_state = i915_set_clip_state; diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c index 695bf1a9e02..e415966dae1 100644 --- a/src/mesa/pipe/softpipe/sp_context.c +++ b/src/mesa/pipe/softpipe/sp_context.c @@ -275,12 +275,12 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys, softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state; softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state; softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state; - softpipe->pipe.create_fs_state = softpipe_create_fs_state; + softpipe->pipe.create_fs_state = softpipe_create_shader_state; softpipe->pipe.bind_fs_state = softpipe_bind_fs_state; - softpipe->pipe.delete_fs_state = softpipe_delete_fs_state; - softpipe->pipe.create_vs_state = softpipe_create_vs_state; + softpipe->pipe.delete_fs_state = softpipe_delete_shader_state; + softpipe->pipe.create_vs_state = softpipe_create_shader_state; softpipe->pipe.bind_vs_state = softpipe_bind_vs_state; - softpipe->pipe.delete_vs_state = softpipe_delete_vs_state; + softpipe->pipe.delete_vs_state = softpipe_delete_shader_state; softpipe->pipe.set_blend_color = softpipe_set_blend_color; softpipe->pipe.set_clip_state = softpipe_set_clip_state; diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h index ccf29b5683d..c0a681f3d6b 100644 --- a/src/mesa/pipe/softpipe/sp_context.h +++ b/src/mesa/pipe/softpipe/sp_context.h @@ -62,12 +62,8 @@ struct draw_stage; #define SP_NEW_VS 0x2000 #define SP_NEW_CONSTANTS 0x4000 -struct sp_vertex_shader_state { - const struct pipe_shader_state *state; - void *draw_data; -}; -struct softpipe_context { +struct softpipe_context { struct pipe_context pipe; /**< base class */ struct softpipe_winsys *winsys; /**< window system interface */ @@ -80,7 +76,7 @@ struct softpipe_context { const struct pipe_depth_stencil_state *depth_stencil; const struct pipe_rasterizer_state *rasterizer; const struct pipe_shader_state *fs; - const struct sp_vertex_shader_state *vs; + const struct pipe_shader_state *vs; struct pipe_blend_color blend_color; struct pipe_clear_color_state clear_color; diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h index f9061e86e53..f0e1461d258 100644 --- a/src/mesa/pipe/softpipe/sp_state.h +++ b/src/mesa/pipe/softpipe/sp_state.h @@ -87,14 +87,12 @@ void softpipe_set_constant_buffer(struct pipe_context *, void softpipe_set_feedback_state( struct pipe_context *, const struct pipe_feedback_state * ); -void *softpipe_create_fs_state(struct pipe_context *, - const struct pipe_shader_state *); -void softpipe_bind_fs_state(struct pipe_context *, void *); -void softpipe_delete_fs_state(struct pipe_context *, void *); -void *softpipe_create_vs_state(struct pipe_context *, - const struct pipe_shader_state *); -void softpipe_bind_vs_state(struct pipe_context *, void *); -void softpipe_delete_vs_state(struct pipe_context *, void *); +void * +softpipe_create_shader_state( struct pipe_context *, + const struct pipe_shader_state * ); +void softpipe_bind_fs_state( struct pipe_context *, void * ); +void softpipe_bind_vs_state( struct pipe_context *, void * ); +void softpipe_delete_shader_state( struct pipe_context *, void * ); void softpipe_set_polygon_stipple( struct pipe_context *, const struct pipe_poly_stipple * ); diff --git a/src/mesa/pipe/softpipe/sp_state_derived.c b/src/mesa/pipe/softpipe/sp_state_derived.c index b6145df8e25..6c6e7980698 100644 --- a/src/mesa/pipe/softpipe/sp_state_derived.c +++ b/src/mesa/pipe/softpipe/sp_state_derived.c @@ -43,7 +43,7 @@ */ static void calculate_vertex_layout( struct softpipe_context *softpipe ) { - const struct pipe_shader_state *vs = softpipe->vs->state; + const struct pipe_shader_state *vs = softpipe->vs; const struct pipe_shader_state *fs = softpipe->fs; const interp_mode colorInterp = softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c index f1bec2c73ac..8306a95f449 100644 --- a/src/mesa/pipe/softpipe/sp_state_fs.c +++ b/src/mesa/pipe/softpipe/sp_state_fs.c @@ -33,13 +33,10 @@ #include "pipe/draw/draw_context.h" -void * softpipe_create_fs_state(struct pipe_context *pipe, - const struct pipe_shader_state *templ) +void * softpipe_create_shader_state(struct pipe_context *pipe, + const struct pipe_shader_state *templ) { - /* Decide whether we'll be codegenerating this shader and if so do - * that now. - */ - + /* we just want the pipe_shader_state template in the bind calls */ return 0; } @@ -52,50 +49,24 @@ void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs) softpipe->dirty |= SP_NEW_FS; } -void softpipe_delete_fs_state(struct pipe_context *pipe, - void *shader) -{ -} - - -void * softpipe_create_vs_state(struct pipe_context *pipe, - const struct pipe_shader_state *templ) -{ - struct softpipe_context *softpipe = softpipe_context(pipe); - struct sp_vertex_shader_state *state = - malloc(sizeof(struct sp_vertex_shader_state)); - - state->state = templ; - state->draw_data = draw_create_vertex_shader(softpipe->draw, - state->state); - - return state; -} void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs) { struct softpipe_context *softpipe = softpipe_context(pipe); - softpipe->vs = (const struct sp_vertex_shader_state *)vs; - - draw_bind_vertex_shader(softpipe->draw, softpipe->vs->draw_data); + softpipe->vs = (struct pipe_shader_state *)vs; softpipe->dirty |= SP_NEW_VS; -} -void softpipe_delete_vs_state(struct pipe_context *pipe, - void *vs) -{ - struct softpipe_context *softpipe = softpipe_context(pipe); - - struct sp_vertex_shader_state *state = - (struct sp_vertex_shader_state *)vs; - - draw_delete_vertex_shader(softpipe->draw, state->draw_data); - free(state); + draw_set_vertex_shader(softpipe->draw, (struct pipe_shader_state *)vs); } +void softpipe_delete_shader_state( struct pipe_context *pipe, + void *shader ) +{ + /* do nothing */ +} void softpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, |