diff options
author | Brian <[email protected]> | 2007-12-14 11:00:46 -0700 |
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committer | Brian <[email protected]> | 2007-12-14 11:00:46 -0700 |
commit | e785f190f0d49f0367f7468c22b77962d0f14ea0 (patch) | |
tree | 41af7dbb2b05556deed248ff88b0934195e3ce78 /src/mesa/pipe/softpipe/sp_headers.h | |
parent | 23e36c2dfb1f9501a6a1023afc1d0c151f2e99c3 (diff) |
Don't always declare frag shader INPUT[0] as fragment position.
We were doing this for the sake of softpipe and the tgsi intergrepter since
we always need the fragment position and W-coordinate information in order
to compute fragment interpolants.
But that's not appropriate for hardware drivers.
The tgsi interpreter now get x,y,w information from a separate tgsi_exec_vector
variable setup by softpipe.
The new pipe_shader_state->input_map[] defines how vert shader outputs map
to frag shader inputs. It may go away though, since one can also examine
the semantic label on frag shader input[0] to figure things out.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_headers.h')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_headers.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_headers.h b/src/mesa/pipe/softpipe/sp_headers.h index b9f2b2205a8..0ae31d87961 100644 --- a/src/mesa/pipe/softpipe/sp_headers.h +++ b/src/mesa/pipe/softpipe/sp_headers.h @@ -73,6 +73,7 @@ struct quad_header { float coverage[QUAD_SIZE]; /** fragment coverage for antialiasing */ const struct tgsi_interp_coef *coef; + const struct tgsi_interp_coef *posCoef; unsigned nr_attrs; }; |