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authorZack Rusin <[email protected]>2007-09-17 11:55:18 -0400
committerZack Rusin <[email protected]>2007-09-18 06:31:22 -0400
commitd6ac959833a8e40a27907940969c622692f749b1 (patch)
treeddb0c6d886142d66aabb27a3ca00c683f55dbc4c /src/mesa/pipe/softpipe/sp_context.h
parent56edb98d975041cca2e4a3712126b151d80a045a (diff)
Combing depth and stencil objects and making them immutable.
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_context.h')
-rw-r--r--src/mesa/pipe/softpipe/sp_context.h26
1 files changed, 12 insertions, 14 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
index 5cee1a3cf93..4cbb0f891ed 100644
--- a/src/mesa/pipe/softpipe/sp_context.h
+++ b/src/mesa/pipe/softpipe/sp_context.h
@@ -50,18 +50,17 @@ struct draw_stage;
#define SP_NEW_SETUP 0x2
#define SP_NEW_FS 0x4
#define SP_NEW_BLEND 0x8
-#define SP_NEW_CLIP 0x10
-#define SP_NEW_SCISSOR 0x20
-#define SP_NEW_STIPPLE 0x40
-#define SP_NEW_FRAMEBUFFER 0x80
-#define SP_NEW_ALPHA_TEST 0x100
-#define SP_NEW_DEPTH_TEST 0x200
-#define SP_NEW_SAMPLER 0x400
-#define SP_NEW_TEXTURE 0x800
-#define SP_NEW_STENCIL 0x1000
-#define SP_NEW_VERTEX 0x2000
-#define SP_NEW_VS 0x4000
-#define SP_NEW_CONSTANTS 0x8000
+#define SP_NEW_CLIP 0x10
+#define SP_NEW_SCISSOR 0x20
+#define SP_NEW_STIPPLE 0x40
+#define SP_NEW_FRAMEBUFFER 0x80
+#define SP_NEW_ALPHA_TEST 0x100
+#define SP_NEW_DEPTH_STENCIL 0x200
+#define SP_NEW_SAMPLER 0x400
+#define SP_NEW_TEXTURE 0x800
+#define SP_NEW_VERTEX 0x1000
+#define SP_NEW_VS 0x2000
+#define SP_NEW_CONSTANTS 0x4000
struct softpipe_context {
@@ -73,13 +72,13 @@ struct softpipe_context {
*/
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct pipe_depth_stencil_state *depth_stencil;
struct pipe_alpha_test_state alpha_test;
struct pipe_blend_color blend_color;
struct pipe_clear_color_state clear_color;
struct pipe_clip_state clip;
struct pipe_constant_buffer constants[2];
- struct pipe_depth_state depth_test;
struct pipe_feedback_state feedback;
struct pipe_framebuffer_state framebuffer;
struct pipe_shader_state fs;
@@ -87,7 +86,6 @@ struct softpipe_context {
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_setup_state setup;
- struct pipe_stencil_state stencil;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];