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authorBrian <[email protected]>2007-10-20 15:18:02 -0600
committerBrian <[email protected]>2007-10-20 15:18:02 -0600
commit7e8396399824108d62dc3e02b2af0422e98aab8e (patch)
tree89f1ca9279bdc87e2f1b9125322331898a020466 /src/mesa/pipe/softpipe/sp_clear.c
parent832e73bc098fa8fd680d70cb495f495b33769630 (diff)
Convert Z/stencil ops to use cached tiles like colors.
Also, quite a bit of re-org of the tile caches and surface mapping/unmapping. Leave surfaces mapped between primitives now.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_clear.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_clear.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_clear.c b/src/mesa/pipe/softpipe/sp_clear.c
index 46370b4ed9a..4f04f8243fa 100644
--- a/src/mesa/pipe/softpipe/sp_clear.c
+++ b/src/mesa/pipe/softpipe/sp_clear.c
@@ -69,5 +69,7 @@ softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
/* XXX skip this fill if we're using tile cache */
pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearValue);
+#if 0
sp_clear_tile_cache(sps, clearValue);
+#endif
}