diff options
author | Brian <[email protected]> | 2007-08-01 15:11:59 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-08-01 15:11:59 -0600 |
commit | 0c4acfe15a0555a6f3da02ab17e58cc379df11fd (patch) | |
tree | c65574cd49cdbc79d1eb8034f5bfe661f5e06eef /src/mesa/pipe/softpipe/sp_clear.c | |
parent | 0eb02a1963a25f6994b730147d0613b03424c11e (diff) |
Re-implement intelClear() in terms of softpipe_clear(). Pretty simple/small now.
Note: softpipe_clear() should really be renamed to something like
pipe_clear_with_blits() and put into a driver-indepedent module...
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_clear.c')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_clear.c | 35 |
1 files changed, 26 insertions, 9 deletions
diff --git a/src/mesa/pipe/softpipe/sp_clear.c b/src/mesa/pipe/softpipe/sp_clear.c index aa7601ab8cb..b3bbc96f307 100644 --- a/src/mesa/pipe/softpipe/sp_clear.c +++ b/src/mesa/pipe/softpipe/sp_clear.c @@ -90,7 +90,8 @@ color_mask(GLuint format, GLuint pipeMask) /** - * XXX maybe this belongs in the GL state tracker... + * XXX This should probaby be renamed to something like pipe_clear_with_blits() + * and moved into a device-independent pipe file. */ void softpipe_clear(struct pipe_context *pipe, GLboolean color, GLboolean depth, @@ -157,16 +158,32 @@ softpipe_clear(struct pipe_context *pipe, GLboolean color, GLboolean depth, if (stencil) { struct pipe_surface *ps = softpipe->framebuffer.sbuf; GLuint clearVal = softpipe->stencil.clear_value; - GLuint mask = 0xff; - if (softpipe->stencil.write_mask[0] /*== 0xff*/) { - /* no masking */ - pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearVal, mask); - } - else if (softpipe->stencil.write_mask[0] != 0x0) { - /* masking */ - /* fill with quad funcs */ + GLuint mask = softpipe->stencil.write_mask[0]; + + switch (ps->format) { + case PIPE_FORMAT_S8_Z24: + clearVal = clearVal << 24; + mask = mask << 24; + break; + case PIPE_FORMAT_U_S8: + /* nothing */ + break; + default: assert(0); } + + pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearVal, mask); } } + + if (accum) { + /* XXX there might be no notion of accum buffers in 'pipe'. + * Just implement them with a deep RGBA surface format... + */ + struct pipe_surface *ps = softpipe->framebuffer.abuf; + GLuint clearVal = 0x0; /* XXX FIX */ + GLuint mask = !0; + assert(ps); + pipe->region_fill(pipe, ps->region, 0, x, y, w, h, clearVal, mask); + } } |