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authorBrian <[email protected]>2007-08-23 19:03:42 -0600
committerBrian <[email protected]>2007-08-23 19:03:42 -0600
commite967b246ecdc665d9f974d1e35380cb1cd11d61e (patch)
tree62fa8017c148482090984066532824b8b6b98426 /src/mesa/pipe/p_winsys.h
parent30236573dadd83714220b72b0c04f1bbce69fbd6 (diff)
Vertex shader outputs are now tightly packed into the output slots.
Fix softpipe vertex attribute setup. Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
Diffstat (limited to 'src/mesa/pipe/p_winsys.h')
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