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authorKeith Whitwell <[email protected]>2007-08-13 16:07:11 +0100
committerKeith Whitwell <[email protected]>2007-08-13 16:23:44 +0100
commit40a86b20478024ca7c55400019c536cb5ff631d1 (patch)
tree624d3f33b07dfba4328b0c7746af5f58fd496292 /src/mesa/pipe/p_state.h
parentd46779103b38aeab61701759ed7a0b30cc71c0ef (diff)
Start breaking the #include dependencies between pipe drivers and mesa.
Pipe drivers shouldn't really know much about mesa and certainly shouldn't be #including files from src/mesa/main and the like. I've also (in i915simple especially) moved over from GL types to more conventional int/unsigned usage. This probably isn't really the ultimate desired set of types to use - possibly C99 would be better. It may even be that a subset of the GL types is preferable.
Diffstat (limited to 'src/mesa/pipe/p_state.h')
-rw-r--r--src/mesa/pipe/p_state.h251
1 files changed, 121 insertions, 130 deletions
diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h
index 6799fdb31c8..dc2b589e555 100644
--- a/src/mesa/pipe/p_state.h
+++ b/src/mesa/pipe/p_state.h
@@ -38,9 +38,7 @@
#ifndef PIPE_STATE_H
#define PIPE_STATE_H
-#include "mtypes.h"
-
-
+#include "p_compiler.h"
/**
* Implementation limits
@@ -50,6 +48,7 @@
#define PIPE_MAX_CONSTANT 32
#define PIPE_ATTRIB_MAX 32
#define PIPE_MAX_COLOR_BUFS 8
+#define PIPE_MAX_TEXTURE_LEVELS 16
/* fwd decl */
@@ -69,138 +68,129 @@ struct pipe_buffer_handle;
*/
struct pipe_setup_state
{
- GLuint flatshade:1;
- GLuint light_twoside:1;
-
- GLuint front_winding:2; /**< PIPE_WINDING_x */
-
- GLuint cull_mode:2; /**< PIPE_WINDING_x */
-
- GLuint fill_cw:2; /**< PIPE_POLYGON_MODE_x */
- GLuint fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
-
- GLuint offset_cw:1;
- GLuint offset_ccw:1;
-
- GLuint scissor:1;
-
- GLuint poly_smooth:1;
- GLuint poly_stipple_enable:1;
-
- GLuint line_smooth:1;
- GLuint line_stipple_enable:1;
-
- GLuint point_smooth:1;
-
- GLuint multisample:1; /* XXX maybe more ms state in future */
-
- GLubyte line_stipple_factor; /**< [1..256] actually */
- GLushort line_stipple_pattern;
- GLfloat line_width;
- GLfloat point_size; /**< used when no per-vertex size */
- GLfloat offset_units;
- GLfloat offset_scale;
+ unsigned flatshade:1;
+ unsigned light_twoside:1;
+ unsigned front_winding:2; /**< PIPE_WINDING_x */
+ unsigned cull_mode:2; /**< PIPE_WINDING_x */
+ unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
+ unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
+ unsigned offset_cw:1;
+ unsigned offset_ccw:1;
+ unsigned scissor:1;
+ unsigned poly_smooth:1;
+ unsigned poly_stipple_enable:1;
+ unsigned point_smooth:1;
+ unsigned multisample:1; /* XXX maybe more ms state in future */
+ unsigned line_smooth:1;
+ unsigned line_stipple_enable:1;
+ unsigned line_stipple_factor:8; /**< [1..256] actually */
+ unsigned line_stipple_pattern:16;
+
+ float line_width;
+ float point_size; /**< used when no per-vertex size */
+ float offset_units;
+ float offset_scale;
};
struct pipe_poly_stipple {
- GLuint stipple[32];
+ unsigned stipple[32];
};
struct pipe_viewport_state {
- GLfloat scale[4];
- GLfloat translate[4];
+ float scale[4];
+ float translate[4];
};
struct pipe_scissor_state {
- GLshort minx;
- GLshort miny;
- GLshort maxx;
- GLshort maxy;
+ unsigned minx:16;
+ unsigned miny:16;
+ unsigned maxx:16;
+ unsigned maxy:16;
};
struct pipe_clip_state {
- GLfloat ucp[PIPE_MAX_CLIP_PLANES][4];
- GLuint nr;
+ float ucp[PIPE_MAX_CLIP_PLANES][4];
+ unsigned nr;
};
struct pipe_constant_buffer {
- GLfloat constant[PIPE_MAX_CONSTANT][4];
- GLuint nr_constants;
+ float constant[PIPE_MAX_CONSTANT][4];
+ unsigned nr_constants;
};
struct pipe_fs_state {
- GLbitfield inputs_read; /* FRAG_ATTRIB_* */
+ unsigned inputs_read; /* FRAG_ATTRIB_* */
const struct tgsi_token *tokens;
struct pipe_constant_buffer *constants; /* XXX temporary? */
};
struct pipe_depth_state
{
- GLuint enabled:1; /**< depth test enabled? */
- GLuint writemask:1; /**< allow depth buffer writes? */
- GLuint func:3; /**< depth test func (PIPE_FUNC_x) */
- GLuint occlusion_count:1; /**< XXX move this elsewhere? */
- GLfloat clear; /**< Clear value in [0,1] (XXX correct place?) */
+ unsigned enabled:1; /**< depth test enabled? */
+ unsigned writemask:1; /**< allow depth buffer writes? */
+ unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
+ unsigned occlusion_count:1; /**< XXX move this elsewhere? */
+ float clear; /**< Clear value in [0,1] (XXX correct place?) */
};
struct pipe_alpha_test_state {
- GLuint enabled:1;
- GLuint func:3; /**< PIPE_FUNC_x */
- GLfloat ref; /**< reference value */
+ unsigned enabled:1;
+ unsigned func:3; /**< PIPE_FUNC_x */
+ float ref; /**< reference value */
};
struct pipe_blend_state {
- GLuint blend_enable:1;
+ unsigned blend_enable:1;
- GLuint rgb_func:3; /**< PIPE_BLEND_x */
- GLuint rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
- GLuint rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned rgb_func:3; /**< PIPE_BLEND_x */
+ unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
- GLuint alpha_func:3; /**< PIPE_BLEND_x */
- GLuint alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
- GLuint alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned alpha_func:3; /**< PIPE_BLEND_x */
+ unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
- GLuint logicop_enable:1;
- GLuint logicop_func:4; /**< PIPE_LOGICOP_x */
+ unsigned logicop_enable:1;
+ unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
- GLuint colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
- GLuint dither:1;
+ unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
+ unsigned dither:1;
};
struct pipe_blend_color {
- GLfloat color[4];
+ float color[4];
};
struct pipe_clear_color_state
{
- GLfloat color[4];
+ float color[4];
};
struct pipe_stencil_state {
- GLuint front_enabled:1;
- GLuint front_func:3; /**< PIPE_FUNC_x */
- GLuint front_fail_op:3; /**< PIPE_STENCIL_OP_x */
- GLuint front_zpass_op:3; /**< PIPE_STENCIL_OP_x */
- GLuint front_zfail_op:3; /**< PIPE_STENCIL_OP_x */
- GLuint back_enabled:1;
- GLuint back_func:3; /**< PIPE_FUNC_x */
- GLuint back_fail_op:3; /**< PIPE_STENCIL_OP_x */
- GLuint back_zpass_op:3; /**< PIPE_STENCIL_OP_x */
- GLuint back_zfail_op:3; /**< PIPE_STENCIL_OP_x */
- GLubyte ref_value[2]; /**< [0] = front, [1] = back */
- GLubyte value_mask[2];
- GLubyte write_mask[2];
- GLubyte clear_value;
+ unsigned front_enabled:1;
+ unsigned front_func:3; /**< PIPE_FUNC_x */
+ unsigned front_fail_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned front_zpass_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned front_zfail_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned back_enabled:1;
+ unsigned back_func:3; /**< PIPE_FUNC_x */
+ unsigned back_fail_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned back_zpass_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned back_zfail_op:3; /**< PIPE_STENCIL_OP_x */
+ ubyte ref_value[2]; /**< [0] = front, [1] = back */
+ ubyte value_mask[2];
+ ubyte write_mask[2];
+ ubyte clear_value;
};
struct pipe_framebuffer_state
{
/** multiple colorbuffers for multiple render targets */
- GLuint num_cbufs;
+ unsigned num_cbufs;
struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
struct pipe_surface *zbuf; /**< Z buffer */
@@ -213,25 +203,25 @@ struct pipe_framebuffer_state
*/
struct pipe_sampler_state
{
- GLuint wrap_s:3; /**< PIPE_TEX_WRAP_x */
- GLuint wrap_t:3; /**< PIPE_TEX_WRAP_x */
- GLuint wrap_r:3; /**< PIPE_TEX_WRAP_x */
- GLuint min_img_filter:2; /**< PIPE_TEX_FILTER_x */
- GLuint min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
- GLuint mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
- GLuint compare:1; /**< shadow/depth compare enabled? */
- GLenum compare_mode:1; /**< PIPE_TEX_COMPARE_x */
- GLenum compare_func:3; /**< PIPE_FUNC_x */
- GLfloat shadow_ambient; /**< shadow test fail color/intensity */
- GLfloat min_lod;
- GLfloat max_lod;
- GLfloat lod_bias;
+ unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
+ unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
+ unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
+ unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
+ unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
+ unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
+ unsigned compare:1; /**< shadow/depth compare enabled? */
+ unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
+ unsigned compare_func:3; /**< PIPE_FUNC_x */
+ float shadow_ambient; /**< shadow test fail color/intensity */
+ float min_lod;
+ float max_lod;
+ float lod_bias;
#if 0 /* need these? */
- GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
- GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
- GLfloat border_color[4];
+ int BaseLevel; /**< min mipmap level, OpenGL 1.2 */
+ int MaxLevel; /**< max mipmap level, OpenGL 1.2 */
+ float border_color[4];
#endif
- GLfloat max_anisotropy;
+ float max_anisotropy;
};
@@ -243,12 +233,12 @@ struct pipe_region
{
struct pipe_buffer_handle *buffer; /**< driver private buffer handle */
- GLuint refcount; /**< Reference count for region */
- GLuint cpp; /**< bytes per pixel */
- GLuint pitch; /**< in pixels */
- GLuint height; /**< in pixels */
- GLubyte *map; /**< only non-NULL when region is actually mapped */
- GLuint map_refcount; /**< Reference count for mapping */
+ unsigned refcount; /**< Reference count for region */
+ unsigned cpp; /**< bytes per pixel */
+ unsigned pitch; /**< in pixels */
+ unsigned height; /**< in pixels */
+ ubyte *map; /**< only non-NULL when region is actually mapped */
+ unsigned map_refcount; /**< Reference count for mapping */
};
@@ -259,18 +249,18 @@ struct pipe_region
struct pipe_surface
{
struct pipe_region *region;
- GLuint format:5; /**< PIPE_FORMAT_x */
- GLuint width, height;
- GLuint offset; /**< offset from start of region, in bytes */
- GLint refcount;
+ unsigned format:5; /**< PIPE_FORMAT_x */
+ unsigned width, height;
+ unsigned offset; /**< offset from start of region, in bytes */
+ unsigned refcount;
/** get block/tile of pixels from surface */
void (*get_tile)(struct pipe_surface *ps,
- GLuint x, GLuint y, GLuint w, GLuint h, GLfloat *p);
+ unsigned x, unsigned y, unsigned w, unsigned h, float *p);
/** put block/tile of pixels into surface */
void (*put_tile)(struct pipe_surface *ps,
- GLuint x, GLuint y, GLuint w, GLuint h, const GLfloat *p);
+ unsigned x, unsigned y, unsigned w, unsigned h, const float *p);
};
@@ -279,11 +269,11 @@ struct pipe_surface
*/
struct pipe_mipmap_level
{
- GLuint level_offset;
- GLuint width;
- GLuint height;
- GLuint depth;
- GLuint nr_images;
+ unsigned level_offset;
+ unsigned width;
+ unsigned height;
+ unsigned depth;
+ unsigned nr_images;
/* Explicitly store the offset of each image for each cube face or
* depth value. Pretty much have to accept that hardware formats
@@ -291,33 +281,34 @@ struct pipe_mipmap_level
* compute the offsets of depth/cube images within a mipmap level,
* so have to store them as a lookup table:
*/
- GLuint *image_offset; /**< array [depth] of offsets */
+ unsigned *image_offset; /**< array [depth] of offsets */
};
struct pipe_mipmap_tree
{
/* Effectively the key:
*/
- GLenum target; /* XXX convert to PIPE_TEXTURE_x */
- GLenum internal_format; /* XXX convert to PIPE_FORMAT_x */
+ unsigned target; /* XXX convert to PIPE_TEXTURE_x */
+ unsigned internal_format; /* XXX convert to PIPE_FORMAT_x */
+
+ unsigned format; /**< PIPE_FORMAT_x */
+ unsigned first_level;
+ unsigned last_level;
- GLuint format; /**< PIPE_FORMAT_x */
- GLuint first_level;
- GLuint last_level;
+ unsigned width0, height0, depth0; /**< Level zero image dimensions */
+ unsigned cpp;
- GLuint width0, height0, depth0; /**< Level zero image dimensions */
- GLuint cpp;
- GLboolean compressed;
+ unsigned compressed:1;
/* Derived from the above:
*/
- GLuint pitch;
- GLuint depth_pitch; /* per-image on i945? */
- GLuint total_height;
+ unsigned pitch;
+ unsigned depth_pitch; /* per-image on i945? */
+ unsigned total_height;
/* Includes image offset tables:
*/
- struct pipe_mipmap_level level[MAX_TEXTURE_LEVELS];
+ struct pipe_mipmap_level level[PIPE_MAX_TEXTURE_LEVELS];
/* The data is held here:
*/
@@ -325,7 +316,7 @@ struct pipe_mipmap_tree
/* These are also refcounted:
*/
- GLuint refcount;
+ unsigned refcount;
};