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authorMichel Dänzer <[email protected]>2007-10-03 20:33:23 +0200
committerMichel Dänzer <[email protected]>2007-10-03 20:33:23 +0200
commit344464bf2e4e151968cfb101c2477e440508b1f0 (patch)
tree18bddd332b0b1af67246c985e976ee937d2ae600 /src/mesa/pipe/p_state.h
parentce765a7fb77e12ff083a9068ec232a15bcf41f66 (diff)
Track fragment and vertex shader code generation via pipe shader state objects.
Unfortunately, the generated fragment shader code is effectively unusable until it handles quad->mask.
Diffstat (limited to 'src/mesa/pipe/p_state.h')
-rw-r--r--src/mesa/pipe/p_state.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h
index b4fc01bfc5c..ac9d7009cc0 100644
--- a/src/mesa/pipe/p_state.h
+++ b/src/mesa/pipe/p_state.h
@@ -40,6 +40,8 @@
#include "p_compiler.h"
+#include "x86/rtasm/x86sse.h"
+
/**
* Implementation limits
*/
@@ -143,6 +145,9 @@ struct pipe_constant_buffer {
struct pipe_shader_state {
const struct tgsi_token *tokens;
+#if defined(__i386__) || defined(__386__)
+ struct x86_function sse2_program;
+#endif
void *executable;
/** These fields somewhat constitute the shader "signature" */