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authorBrian <[email protected]>2007-06-18 17:54:38 -0600
committerBrian <[email protected]>2007-06-18 17:54:38 -0600
commit493f7b5f3ae2eb64eaa65e24e79a7a071c359b81 (patch)
treec38bbfa9ec2071b94eae5523bb433aae9c9b14ed /src/mesa/pipe/p_state.h
parentefe6c50089e945902917c8091c92ce3a6155caac (diff)
Added alpha test state.
Diffstat (limited to 'src/mesa/pipe/p_state.h')
-rw-r--r--src/mesa/pipe/p_state.h25
1 files changed, 15 insertions, 10 deletions
diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h
index dba1e11715e..71f1e999644 100644
--- a/src/mesa/pipe/p_state.h
+++ b/src/mesa/pipe/p_state.h
@@ -104,34 +104,39 @@ struct pipe_depth_state
{
GLuint enabled:1; /**< depth test enabled? */
GLuint writemask:1; /**< allow depth buffer writes? */
- GLuint func:3; /**< depth test func */
+ GLuint func:3; /**< depth test func (PIPE_FUNC_x) */
GLfloat clear; /**< Clear value in [0,1] (XXX correct place?) */
};
+struct pipe_alpha_test_state {
+ GLuint enable:1;
+ GLuint func:3; /**< PIPE_FUNC_x */
+ GLfloat ref; /**< reference value */
+};
-struct pipe_blend_state {
- GLuint blend_enable:1;
+struct pipe_blend_state {
+ GLuint blend_enable:1;
- GLuint rgb_func:3;
- GLuint rgb_src_factor:5;
- GLuint rgb_dst_factor:5;
+ GLuint rgb_func:3;
+ GLuint rgb_src_factor:5;
+ GLuint rgb_dst_factor:5;
GLuint alpha_func:3;
GLuint alpha_src_factor:5;
GLuint alpha_dst_factor:5;
- GLuint logicop_enable:1;
+ GLuint logicop_enable:1;
GLuint logicop_func:4;
};
struct pipe_blend_color {
- GLfloat color[4];
+ GLfloat color[4];
};
struct pipe_stencil_state {
GLuint front_enabled:1;
- GLuint front_func:3; /**< PIPE_STENCIL_FUNC_x */
+ GLuint front_func:3; /**< PIPE_FUNC_x */
GLuint front_fail_op:3; /**< PIPE_STENCIL_OP_x */
GLuint front_zpass_op:3; /**< PIPE_STENCIL_OP_x */
GLuint front_zfail_op:3; /**< PIPE_STENCIL_OP_x */
@@ -190,7 +195,7 @@ struct pipe_sampler_state
GLfloat max_anisotropy;
GLuint compare:1; /**< shadow/depth compare enabled? */
GLenum compare_mode:1; /**< PIPE_TEX_COMPARE_x */
- GLenum compare_func:3; /**< PIPE_DEPTH_FUNC_x */
+ GLenum compare_func:3; /**< PIPE_FUNC_x */
GLfloat shadow_ambient; /**< shadow test fail color/intensity */
};