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authorKeith Whitwell <[email protected]>2007-08-13 16:07:11 +0100
committerKeith Whitwell <[email protected]>2007-08-13 16:23:44 +0100
commit40a86b20478024ca7c55400019c536cb5ff631d1 (patch)
tree624d3f33b07dfba4328b0c7746af5f58fd496292 /src/mesa/pipe/p_context.h
parentd46779103b38aeab61701759ed7a0b30cc71c0ef (diff)
Start breaking the #include dependencies between pipe drivers and mesa.
Pipe drivers shouldn't really know much about mesa and certainly shouldn't be #including files from src/mesa/main and the like. I've also (in i915simple especially) moved over from GL types to more conventional int/unsigned usage. This probably isn't really the ultimate desired set of types to use - possibly C99 would be better. It may even be that a subset of the GL types is preferable.
Diffstat (limited to 'src/mesa/pipe/p_context.h')
-rw-r--r--src/mesa/pipe/p_context.h69
1 files changed, 35 insertions, 34 deletions
diff --git a/src/mesa/pipe/p_context.h b/src/mesa/pipe/p_context.h
index 84557b9a4a7..76357559478 100644
--- a/src/mesa/pipe/p_context.h
+++ b/src/mesa/pipe/p_context.h
@@ -28,8 +28,9 @@
#ifndef PIPE_CONTEXT_H
#define PIPE_CONTEXT_H
-#include "main/mtypes.h"
+//#include "main/mtypes.h"
#include "p_state.h"
+#include "p_compiler.h"
/* Drawing currently kludged up via the existing tnl/ module.
@@ -49,14 +50,14 @@ struct pipe_context {
/*
* Queries
*/
- const GLuint *(*supported_formats)(struct pipe_context *pipe,
- GLuint *numFormats);
+ const unsigned *(*supported_formats)(struct pipe_context *pipe,
+ unsigned *numFormats);
void (*max_texture_size)(struct pipe_context *pipe,
- GLuint textureType, /* PIPE_TEXTURE_x */
- GLuint *maxWidth,
- GLuint *maxHeight,
- GLuint *maxDepth);
+ unsigned textureType, /* PIPE_TEXTURE_x */
+ unsigned *maxWidth,
+ unsigned *maxHeight,
+ unsigned *maxDepth);
const char *(*get_name)( struct pipe_context *pipe );
@@ -71,19 +72,19 @@ struct pipe_context {
struct vertex_buffer *VB );
void (*draw_vertices)( struct pipe_context *pipe,
- GLuint mode,
- GLuint numVertex, const GLfloat *verts,
- GLuint numAttribs, const GLuint attribs[]);
+ unsigned mode,
+ unsigned numVertex, const float *verts,
+ unsigned numAttribs, const unsigned attribs[]);
/** Clear a surface to given value (no scissor; clear whole surface) */
void (*clear)(struct pipe_context *pipe, struct pipe_surface *ps,
- GLuint clearValue);
+ unsigned clearValue);
/** occlusion counting (XXX this may be temporary - we should probably
* have generic query objects with begin/end methods)
*/
void (*reset_occlusion_counter)(struct pipe_context *pipe);
- GLuint (*get_occlusion_counter)(struct pipe_context *pipe);
+ unsigned (*get_occlusion_counter)(struct pipe_context *pipe);
/*
* State functions
@@ -125,11 +126,11 @@ struct pipe_context {
const struct pipe_stencil_state * );
void (*set_sampler_state)( struct pipe_context *,
- GLuint unit,
+ unsigned unit,
const struct pipe_sampler_state * );
void (*set_texture_state)( struct pipe_context *,
- GLuint unit,
+ unsigned unit,
struct pipe_mipmap_tree * );
void (*set_viewport_state)( struct pipe_context *,
@@ -141,58 +142,58 @@ struct pipe_context {
* This might go away...
*/
struct pipe_surface *(*surface_alloc)(struct pipe_context *pipe,
- GLuint format);
+ unsigned format);
struct pipe_surface *(*get_tex_surface)(struct pipe_context *pipe,
struct pipe_mipmap_tree *texture,
- GLuint face, GLuint level,
- GLuint zslice);
+ unsigned face, unsigned level,
+ unsigned zslice);
/*
* Memory region functions
* Some of these may go away...
*/
struct pipe_region *(*region_alloc)(struct pipe_context *pipe,
- GLuint cpp, GLuint width, GLuint height,
- GLbitfield flags);
+ unsigned cpp, unsigned width, unsigned height,
+ unsigned flags);
void (*region_release)(struct pipe_context *pipe, struct pipe_region **r);
void (*region_idle)(struct pipe_context *pipe, struct pipe_region *region);
- GLubyte *(*region_map)(struct pipe_context *pipe, struct pipe_region *r);
+ ubyte *(*region_map)(struct pipe_context *pipe, struct pipe_region *r);
void (*region_unmap)(struct pipe_context *pipe, struct pipe_region *r);
void (*region_data)(struct pipe_context *pipe,
struct pipe_region *dest,
- GLuint dest_offset,
- GLuint destx, GLuint desty,
- const void *src, GLuint src_stride,
- GLuint srcx, GLuint srcy, GLuint width, GLuint height);
+ unsigned dest_offset,
+ unsigned destx, unsigned desty,
+ const void *src, unsigned src_stride,
+ unsigned srcx, unsigned srcy, unsigned width, unsigned height);
void (*region_copy)(struct pipe_context *pipe,
struct pipe_region *dest,
- GLuint dest_offset,
- GLuint destx, GLuint desty,
+ unsigned dest_offset,
+ unsigned destx, unsigned desty,
struct pipe_region *src, /* don't make this const -
need to map/unmap */
- GLuint src_offset,
- GLuint srcx, GLuint srcy, GLuint width, GLuint height);
+ unsigned src_offset,
+ unsigned srcx, unsigned srcy, unsigned width, unsigned height);
void (*region_fill)(struct pipe_context *pipe,
struct pipe_region *dst,
- GLuint dst_offset,
- GLuint dstx, GLuint dsty,
- GLuint width, GLuint height,
- GLuint value);
+ unsigned dst_offset,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height,
+ unsigned value);
/*
* Texture functions
*/
- GLboolean (*mipmap_tree_layout)( struct pipe_context *pipe,
- struct pipe_mipmap_tree *mt );
+ boolean (*mipmap_tree_layout)( struct pipe_context *pipe,
+ struct pipe_mipmap_tree *mt );
/* Flush rendering: