diff options
author | Brian <[email protected]> | 2007-08-23 13:27:18 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-08-23 13:27:18 -0600 |
commit | d3eb25c575464bed7dbfc8be4717d85cb2928ec1 (patch) | |
tree | 9d0a18cc6c7c7e5c3939066dc6868a867d651fa0 /src/mesa/pipe/i915simple/i915_debug.c | |
parent | 690a9de40b20092ae9027dc52d7b26a48995bbff (diff) |
Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
Diffstat (limited to 'src/mesa/pipe/i915simple/i915_debug.c')
-rw-r--r-- | src/mesa/pipe/i915simple/i915_debug.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/pipe/i915simple/i915_debug.c b/src/mesa/pipe/i915simple/i915_debug.c index 79060e9780b..d142194d84c 100644 --- a/src/mesa/pipe/i915simple/i915_debug.c +++ b/src/mesa/pipe/i915simple/i915_debug.c @@ -692,10 +692,14 @@ static boolean i915_debug_packet( struct debug_stream *stream ) case 0x31: return debug_chain(stream, "MI_BATCH_BUFFER_START", 2); default: + (void)debug(stream, "UNKNOWN 0x0 case!", 1); + assert(0); break; } break; case 0x1: + (void) debug(stream, "UNKNOWN 0x1 case!", 1); + assert(0); break; case 0x2: switch ((cmd >> 22) & 0xff) { @@ -735,6 +739,8 @@ static boolean i915_debug_packet( struct debug_stream *stream ) case 0x11: return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1); default: + (void) debug(stream, "UNKNOWN 0x1c case!", 1); + assert(0); break; } break; |