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authorBrian <[email protected]>2007-08-20 17:25:38 -0600
committerBrian <[email protected]>2007-08-20 17:25:38 -0600
commit3239532795a027ddc578261f556e13e2c80f9676 (patch)
tree97aba148d20a028022ff899fe41ab3ad01f1946f /src/mesa/pipe/i915simple/i915_context.h
parenta17d5361b257cb44614a926a7f994b4a46a07890 (diff)
Use new draw_arrays() code.
The i915 driver now uses the software-based vertex shader interpreter and draws everything through pipe->draw_arrays().
Diffstat (limited to 'src/mesa/pipe/i915simple/i915_context.h')
-rw-r--r--src/mesa/pipe/i915simple/i915_context.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/pipe/i915simple/i915_context.h b/src/mesa/pipe/i915simple/i915_context.h
index 1e48485c568..a3927bf8b8d 100644
--- a/src/mesa/pipe/i915simple/i915_context.h
+++ b/src/mesa/pipe/i915simple/i915_context.h
@@ -113,6 +113,8 @@ struct i915_context
struct pipe_stencil_state stencil;
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
+ struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
+
unsigned dirty;
unsigned *batch_start;