diff options
author | Zack Rusin <[email protected]> | 2007-09-18 13:24:44 -0400 |
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committer | Zack Rusin <[email protected]> | 2007-09-18 13:24:44 -0400 |
commit | ccd63b54cfbb6bb241d55f7ac95afcd14819f469 (patch) | |
tree | 3ea07838de79877e6d441506cdd6f805fcb9d308 /src/mesa/pipe/failover/fo_state.c | |
parent | 498a1b5dc4ca431bb1de45d04140bfb2ac319ab2 (diff) |
Convert shader to an immutable state object.
Diffstat (limited to 'src/mesa/pipe/failover/fo_state.c')
-rw-r--r-- | src/mesa/pipe/failover/fo_state.c | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/src/mesa/pipe/failover/fo_state.c b/src/mesa/pipe/failover/fo_state.c index 8e2b649590f..04ebd33d0d4 100644 --- a/src/mesa/pipe/failover/fo_state.c +++ b/src/mesa/pipe/failover/fo_state.c @@ -125,28 +125,27 @@ failover_set_framebuffer_state(struct pipe_context *pipe, } static void -failover_set_fs_state(struct pipe_context *pipe, - const struct pipe_shader_state *fs) +failover_bind_fs_state(struct pipe_context *pipe, + const struct pipe_shader_state *fs) { struct failover_context *failover = failover_context(pipe); - failover->fragment_shader = *fs; + failover->fragment_shader = fs; failover->dirty |= FO_NEW_FRAGMENT_SHADER; - failover->hw->set_fs_state( failover->hw, fs ); + failover->hw->bind_fs_state( failover->hw, fs ); } static void -failover_set_vs_state(struct pipe_context *pipe, +failover_bind_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *vs) { struct failover_context *failover = failover_context(pipe); - failover->vertex_shader = *vs; + failover->vertex_shader = vs; failover->dirty |= FO_NEW_VERTEX_SHADER; - failover->hw->set_vs_state( failover->hw, vs ); + failover->hw->bind_vs_state( failover->hw, vs ); } - static void failover_set_polygon_stipple( struct pipe_context *pipe, const struct pipe_poly_stipple *stipple ) @@ -258,14 +257,14 @@ failover_init_state_functions( struct failover_context *failover ) failover->pipe.bind_sampler_state = failover_bind_sampler_state; failover->pipe.bind_depth_stencil_state = failover_bind_depth_stencil_state; failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state; + failover->pipe.bind_fs_state = failover_bind_fs_state; + failover->pipe.bind_vs_state = failover_bind_vs_state; failover->pipe.set_alpha_test_state = failover_set_alpha_test_state; failover->pipe.set_blend_color = failover_set_blend_color; failover->pipe.set_clip_state = failover_set_clip_state; failover->pipe.set_clear_color_state = failover_set_clear_color_state; failover->pipe.set_framebuffer_state = failover_set_framebuffer_state; - failover->pipe.set_fs_state = failover_set_fs_state; - failover->pipe.set_vs_state = failover_set_vs_state; failover->pipe.set_polygon_stipple = failover_set_polygon_stipple; failover->pipe.set_scissor_state = failover_set_scissor_state; failover->pipe.set_texture_state = failover_set_texture_state; |