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author | Zack Rusin <[email protected]> | 2007-09-14 04:08:58 -0400 |
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committer | Zack Rusin <[email protected]> | 2007-09-18 06:31:22 -0400 |
commit | 9780327c5d95586a88fce94d7b47342355ead118 (patch) | |
tree | 9007ea135504d8fd90b49a391a43fa579b9374b5 /src/mesa/pipe/failover/fo_context.h | |
parent | ffacb1c12a77d71613e8171e31ffc348959881e4 (diff) |
First stab at immutable state objects (create/bind/delete)
We want our state objects to be immutable, handled via the
create/bind/delete calls instead of struct propagation.
Only implementing the blend state to see how it would look like
and work.
Diffstat (limited to 'src/mesa/pipe/failover/fo_context.h')
-rw-r--r-- | src/mesa/pipe/failover/fo_context.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h index 5666d4e8306..b065aa832a4 100644 --- a/src/mesa/pipe/failover/fo_context.h +++ b/src/mesa/pipe/failover/fo_context.h @@ -67,8 +67,9 @@ struct failover_context { /* The most recent drawing state as set by the driver: */ + const struct pipe_blend_state *blend; + struct pipe_alpha_test_state alpha_test; - struct pipe_blend_state blend; struct pipe_blend_color blend_color; struct pipe_clear_color_state clear_color; struct pipe_clip_state clip; |