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authorBrian <[email protected]>2007-10-26 19:19:09 -0600
committerBrian <[email protected]>2007-10-26 19:19:51 -0600
commit8fed2466e4056668a76a87cf935b5fbff8ae15ca (patch)
tree81345e5b5ee66dc2dd299f5b9ce29314f2e52735 /src/mesa/pipe/failover/fo_context.h
parent789d248558061fe4d65f664d6770a12b90fa2e34 (diff)
Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
Diffstat (limited to 'src/mesa/pipe/failover/fo_context.h')
-rw-r--r--src/mesa/pipe/failover/fo_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/pipe/failover/fo_context.h b/src/mesa/pipe/failover/fo_context.h
index 7a597013ab2..759b53ccbe4 100644
--- a/src/mesa/pipe/failover/fo_context.h
+++ b/src/mesa/pipe/failover/fo_context.h
@@ -84,6 +84,7 @@ struct failover_context {
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
+ uint sampler_units[PIPE_MAX_SAMPLERS];
struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];