diff options
author | Zack Rusin <[email protected]> | 2007-10-12 13:57:53 -0400 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2007-10-24 11:21:03 -0400 |
commit | 2dbba8b024720c11cb2d812b5ccb61ecb9887faa (patch) | |
tree | ed3fd1386378a7e64bf2a2ba7521930f9c973b86 /src/mesa/pipe/draw | |
parent | 11bc1f015a781760c419bdd53b326132b5146971 (diff) |
Implement the conversion and do the initial execution pass.
Diffstat (limited to 'src/mesa/pipe/draw')
-rw-r--r-- | src/mesa/pipe/draw/draw_private.h | 1 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_fetch.c | 4 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_shader.c | 13 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_shader_llvm.c | 129 |
4 files changed, 140 insertions, 7 deletions
diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h index b7811e891e7..b672cc2e8b5 100644 --- a/src/mesa/pipe/draw/draw_private.h +++ b/src/mesa/pipe/draw/draw_private.h @@ -251,6 +251,7 @@ extern void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw ); extern void draw_vertex_shader_queue_flush( struct draw_context *draw ); +extern void draw_vertex_shader_queue_flush_llvm( struct draw_context *draw ); struct tgsi_exec_machine; diff --git a/src/mesa/pipe/draw/draw_vertex_fetch.c b/src/mesa/pipe/draw/draw_vertex_fetch.c index de1cd06da6d..1b093b73420 100644 --- a/src/mesa/pipe/draw/draw_vertex_fetch.c +++ b/src/mesa/pipe/draw/draw_vertex_fetch.c @@ -96,7 +96,7 @@ void draw_vertex_fetch( struct draw_context *draw, for (j = 0; j < count; j++) { uint attr; - /*printf("fetch vertex %u: \n", j);*/ + printf("fetch vertex %u: \n", j); /* loop over vertex attributes (vertex shader inputs) */ for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) { @@ -111,7 +111,7 @@ void draw_vertex_fetch( struct draw_context *draw, fetch_attrib4(src, draw->vertex_element[attr].src_format, p); - /*printf(" %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]);*/ + printf("> %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]); /* Transform to AoS xxxx/yyyy/zzzz/wwww representation: */ diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index fd0183f8cd4..874259e727f 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -91,6 +91,8 @@ run_vertex_program(struct draw_context *draw, assert(draw->vertex_shader->state->output_semantic_name[0] == TGSI_SEMANTIC_POSITION); + fprintf(stderr, "------ run_vertex\n"); + /* Consts does not require 16 byte alignment. */ machine->Consts = (float (*)[4]) draw->mapped_constants; @@ -161,10 +163,6 @@ run_vertex_program(struct draw_context *draw, vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j]; #if DBG printf("output[%d][%d]: %f %f %f %f\n", j, slot, - vOut[j]->data[slot][0], - vOut[j]->data[slot][1], - vOut[j]->data[slot][2], - vOut[j]->data[slot][3]); #endif } } /* loop over vertices */ @@ -179,7 +177,12 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw ) { unsigned i, j; -// fprintf(stderr, " q(%d) ", draw->vs.queue_nr ); + fprintf(stderr, "XX q(%d) ", draw->vs.queue_nr ); + + if (draw->vertex_shader->state->llvm_prog) { + draw_vertex_shader_queue_flush_llvm(draw); + return; + } /* run vertex shader on vertex cache entries, four per invokation */ for (i = 0; i < draw->vs.queue_nr; i += 4) { diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c new file mode 100644 index 00000000000..b38498efc57 --- /dev/null +++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c @@ -0,0 +1,129 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Zack Rusin [email protected] + */ + +#include "pipe/p_util.h" +#include "draw_private.h" +#include "draw_context.h" +#include "draw_vertex.h" + +#include "pipe/llvm/llvmtgsi.h" +#include "pipe/tgsi/exec/tgsi_core.h" + +static INLINE void +fetch_attrib4(const void *ptr, unsigned format, float attrib[4]) +{ + /* defaults */ + attrib[1] = 0.0; + attrib[2] = 0.0; + attrib[3] = 1.0; + switch (format) { + case PIPE_FORMAT_R32G32B32A32_FLOAT: + attrib[3] = ((float *) ptr)[3]; + /* fall-through */ + case PIPE_FORMAT_R32G32B32_FLOAT: + attrib[2] = ((float *) ptr)[2]; + /* fall-through */ + case PIPE_FORMAT_R32G32_FLOAT: + attrib[1] = ((float *) ptr)[1]; + /* fall-through */ + case PIPE_FORMAT_R32_FLOAT: + attrib[0] = ((float *) ptr)[0]; + break; + default: + assert(0); + } +} + + +/** + * Fetch vertex attributes for 'count' vertices. + */ +static INLINE +void vertex_fetch(struct draw_context *draw, + const unsigned elt, + float (*inputs)[4]) +{ + uint attr; + + printf("fetch vertex %u: \n", elt); + + /* loop over vertex attributes (vertex shader inputs) */ + for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) { + + unsigned buf = draw->vertex_element[attr].vertex_buffer_index; + const void *src + = (const void *) ((const ubyte *) draw->mapped_vbuffer[buf] + + draw->vertex_buffer[buf].buffer_offset + + draw->vertex_element[attr].src_offset + + elt * draw->vertex_buffer[buf].pitch); + float p[4]; + + fetch_attrib4(src, draw->vertex_element[attr].src_format, p); + + printf("> %u: %f %f %f %f\n", attr, p[0], p[1], p[2], p[3]); + + inputs[attr][0] = p[0]; /*X*/ + inputs[attr][1] = p[1]; /*Y*/ + inputs[attr][2] = p[2]; /*Z*/ + inputs[attr][3] = p[3]; /*W*/ + } +} + + +/** + * Called by the draw module when the vertx cache needs to be flushed. + * This involves running the vertex shader. + */ +void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw) +{ + unsigned i; + + struct vertex_header *dests[VS_QUEUE_LENGTH]; + float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4]; + float (*consts)[4] = (float (*)[4]) draw->mapped_constants; + struct ga_llvm_prog *prog = draw->vertex_shader->state->llvm_prog; + + fprintf(stderr, "XX q(%d) ", draw->vs.queue_nr); + + /* fetch the inputs */ + for (i = 0; i < draw->vs.queue_nr; ++i) { + unsigned elt = draw->vs.queue[i].elt; + dests[i] = draw->vs.queue[i].dest; + vertex_fetch(draw, elt, inputs[i]); + } + + /* batch execute the shaders on all the vertices */ + ga_llvm_prog_exec(prog, inputs, dests, consts, + draw->vs.queue_nr); + + draw->vs.queue_nr = 0; +} |