diff options
author | Zack Rusin <[email protected]> | 2007-09-28 12:28:16 -0400 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2007-09-28 12:28:16 -0400 |
commit | 901577e07fcab0cf90a272fee900cb0831ae84c3 (patch) | |
tree | 9e8674230a3e584c674d0683de5d40321bd51fc1 /src/mesa/pipe/draw | |
parent | f2a33a63f1f41681375baa2a9ad261cb60db2a85 (diff) |
Revert "Redoing the way we handle vertex shaders for the draw module."
This reverts commit 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e.
Diffstat (limited to 'src/mesa/pipe/draw')
-rw-r--r-- | src/mesa/pipe/draw/draw_context.c | 8 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_context.h | 9 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_private.h | 14 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_fetch.c | 2 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_shader.c | 50 |
5 files changed, 18 insertions, 65 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c index 5efb173228f..66c66ff698e 100644 --- a/src/mesa/pipe/draw/draw_context.c +++ b/src/mesa/pipe/draw/draw_context.c @@ -155,6 +155,14 @@ void draw_set_viewport_state( struct draw_context *draw, } +void +draw_set_vertex_shader(struct draw_context *draw, + const struct pipe_shader_state *shader) +{ + draw_flush( draw ); + draw->vertex_shader = *shader; +} + void draw_set_vertex_buffer(struct draw_context *draw, diff --git a/src/mesa/pipe/draw/draw_context.h b/src/mesa/pipe/draw/draw_context.h index 398e96d94d2..0ccf5f60466 100644 --- a/src/mesa/pipe/draw/draw_context.h +++ b/src/mesa/pipe/draw/draw_context.h @@ -92,12 +92,9 @@ void draw_set_rasterize_stage( struct draw_context *draw, struct draw_stage *stage ); -void * draw_create_vertex_shader(struct draw_context *draw, - const struct pipe_shader_state *shader); -void draw_bind_vertex_shader(struct draw_context *draw, - void *vcso); -void draw_delete_vertex_shader(struct draw_context *draw, - void *vcso); +void +draw_set_vertex_shader(struct draw_context *draw, + const struct pipe_shader_state *shader); void diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h index 2f52299f74a..ebef5347ab9 100644 --- a/src/mesa/pipe/draw/draw_private.h +++ b/src/mesa/pipe/draw/draw_private.h @@ -46,7 +46,6 @@ #include "draw_vertex.h" -#include "x86/rtasm/x86sse.h" /** * Basic vertex info. @@ -105,7 +104,7 @@ struct draw_stage void (*tri)( struct draw_stage *, struct prim_header * ); - + void (*end)( struct draw_stage * ); void (*reset_stipple_counter)( struct draw_stage * ); @@ -117,15 +116,6 @@ struct draw_stage #define VCACHE_OVERFLOW 4 #define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */ -/** - * Private version of the compiled vertex_shader - */ -struct draw_vertex_shader { - const struct pipe_shader_state *state; -#if defined(__i386__) || defined(__386__) - struct x86_function sse2_program; -#endif -}; /** * Private context for the drawing module. @@ -155,7 +145,7 @@ struct draw_context struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX]; - const struct draw_vertex_shader *vertex_shader; + struct pipe_shader_state vertex_shader; struct pipe_vertex_buffer feedback_buffer[PIPE_ATTRIB_MAX]; struct pipe_vertex_element feedback_element[PIPE_ATTRIB_MAX]; diff --git a/src/mesa/pipe/draw/draw_vertex_fetch.c b/src/mesa/pipe/draw/draw_vertex_fetch.c index bc37e18c341..2b839d641eb 100644 --- a/src/mesa/pipe/draw/draw_vertex_fetch.c +++ b/src/mesa/pipe/draw/draw_vertex_fetch.c @@ -85,7 +85,7 @@ void draw_vertex_fetch( struct draw_context *draw, /*printf("fetch vertex %u: \n", j);*/ /* loop over vertex attributes (vertex shader inputs) */ - for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) { + for (attr = 0; attr < draw->vertex_shader.num_inputs; attr++) { unsigned buf = draw->vertex_element[attr].vertex_buffer_index; const void *src diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index f7ddbd19093..a2e1cdc472d 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -36,8 +36,6 @@ #include "draw_context.h" #include "draw_vertex.h" -#include "x86/rtasm/x86sse.h" - #include "pipe/tgsi/exec/tgsi_core.h" static INLINE unsigned @@ -72,7 +70,6 @@ typedef void (XSTDCALL *codegen_function) ( float (*constant)[4], struct tgsi_exec_vector *temporary ); - /** * Transform vertices with the current vertex program/shader * Up to four vertices can be shaded at a time. @@ -95,7 +92,7 @@ run_vertex_program(struct draw_context *draw, const float *trans = draw->viewport.translate; assert(count <= 4); - assert(draw->vertex_shader->state->output_semantic_name[0] + assert(draw->vertex_shader.output_semantic_name[0] == TGSI_SEMANTIC_POSITION); #ifdef DEBUG @@ -104,7 +101,7 @@ run_vertex_program(struct draw_context *draw, /* init machine state */ tgsi_exec_machine_init(&machine, - draw->vertex_shader->state->tokens, + draw->vertex_shader.tokens, PIPE_MAX_SAMPLERS, NULL /*samplers*/ ); @@ -117,8 +114,8 @@ run_vertex_program(struct draw_context *draw, draw_vertex_fetch( draw, &machine, elts, count ); /* run shader */ - if( draw->vertex_shader->state->executable != NULL ) { - codegen_function func = (codegen_function) draw->vertex_shader->state->executable; + if( draw->vertex_shader.executable != NULL ) { + codegen_function func = (codegen_function) draw->vertex_shader.executable; func( machine.Inputs, machine.Outputs, @@ -209,42 +206,3 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw ) draw->vs.queue_nr = 0; } - -void * -draw_create_vertex_shader(struct draw_context *draw, - const struct pipe_shader_state *shader) -{ - struct draw_vertex_shader *vs = calloc(1, sizeof(struct draw_vertex_shader)); - - vs->state = shader; -#if defined(__i386__) || defined(__386__) - x86_init_func(&vs->sse2_program); - - tgsi_emit_sse2(shader->tokens, &vs->sse2_program); - - ((struct pipe_shader_state*)(vs->state))->executable = - x86_get_func(&vs->sse2_program); -#endif - - return vs; -} - -void draw_bind_vertex_shader(struct draw_context *draw, - void *vcso) -{ - draw_flush(draw); - draw->vertex_shader = (struct draw_vertex_shader*)(vcso); -} - -void draw_delete_vertex_shader(struct draw_context *draw, - void *vcso) -{ - struct draw_vertex_shader *vs = (struct draw_vertex_shader*)(vcso); -#if defined(__i386__) || defined(__386__) - x86_release_func(&vs->sse2_program); -#endif - free(vcso); -} - - - |