diff options
author | Brian <[email protected]> | 2007-08-20 18:24:02 -0600 |
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committer | Brian <[email protected]> | 2007-08-20 18:24:02 -0600 |
commit | d054331c4788b0a5f13f4d7a9b497d274d267acb (patch) | |
tree | 06e26253b9978145ee21bb425a5d6af78f258586 /src/mesa/pipe/draw | |
parent | c1fbd72adcbe1aa3a627e8f9a7a0803740c0a008 (diff) |
Update glClear and glDrawPixels code.
Since they're implemented by drawing quadrilaterals (and go through vertex
transformation and viewport mapping) we don't have to invert Y coords.
Diffstat (limited to 'src/mesa/pipe/draw')
-rw-r--r-- | src/mesa/pipe/draw/draw_arrays.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/pipe/draw/draw_arrays.c b/src/mesa/pipe/draw/draw_arrays.c index 17ed255f85a..34a031ddf06 100644 --- a/src/mesa/pipe/draw/draw_arrays.c +++ b/src/mesa/pipe/draw/draw_arrays.c @@ -248,10 +248,11 @@ run_vertex_program(struct draw_context *draw, vOut[j]->data[0][2] = z * scale[2] + trans[2]; vOut[j]->data[0][3] = w; #if 0 - printf("wincoord: %f %f %f\n", + printf("wincoord: %f %f %f %f\n", vOut[j]->data[0][0], vOut[j]->data[0][1], - vOut[j]->data[0][2]); + vOut[j]->data[0][2], + vOut[j]->data[0][3]); #endif /* remaining attributes: */ |