diff options
author | Zack Rusin <[email protected]> | 2007-10-15 09:59:19 -0400 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2007-10-24 11:21:03 -0400 |
commit | 5ffdada717466a78b5b148764ba23c7a95098887 (patch) | |
tree | c7005dde4cfd245d650b21278f8d358397a34564 /src/mesa/pipe/draw | |
parent | 9e6d58fac26a12246e9e560f3802ebcbce2423bc (diff) |
Execution engine is a singleton, for now keep it in the pipe.
Diffstat (limited to 'src/mesa/pipe/draw')
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_shader_llvm.c | 34 |
1 files changed, 32 insertions, 2 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c index fd499010516..37315f75662 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c +++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c @@ -98,6 +98,10 @@ void vertex_fetch(struct draw_context *draw, } } +void execute_shader(void *dests, void *inputs, void *consts) +{ + fprintf(stderr, "EXECUTING--\n"); +} /** * Called by the draw module when the vertx cache needs to be flushed. @@ -109,10 +113,33 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw) struct vertex_header *dests[VS_QUEUE_LENGTH]; float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4]; + float outputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4]; float (*consts)[4] = (float (*)[4]) draw->mapped_constants; struct ga_llvm_prog *prog = draw->vertex_shader->state->llvm_prog; - fprintf(stderr, "--- XX q(%d) ", draw->vs.queue_nr); + fprintf(stderr, "--- XX q(%d) \n", draw->vs.queue_nr); + /* Consts does not require 16 byte alignment. */ + fprintf(stderr, "0AAAAA = %f %f %f %f\n", + consts[0][0], + consts[0][1], + consts[0][2], + consts[0][3]); + + fprintf(stderr, "1AAAAA = %f %f %f %f\n", + consts[1][0], + consts[1][1], + consts[1][2], + consts[1][3]); + fprintf(stderr, "2AAAAA = %f %f %f %f\n", + consts[2][0], + consts[2][1], + consts[2][2], + consts[2][3]); + fprintf(stderr, "3AAAAA = %f %f %f %f\n", + consts[3][0], + consts[3][1], + consts[3][2], + consts[3][3]); /* fetch the inputs */ for (i = 0; i < draw->vs.queue_nr; ++i) { @@ -122,9 +149,12 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw) } /* batch execute the shaders on all the vertices */ - ga_llvm_prog_exec(prog, inputs, dests, consts, + ga_llvm_prog_exec(prog, inputs, outputs, consts, draw->vs.queue_nr, draw->vertex_info.num_attribs); + /* FIXME: finish conversion */ + /* dests = outputs */ + draw->vs.queue_nr = 0; } |