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authorZack Rusin <[email protected]>2007-10-16 13:23:43 -0400
committerZack Rusin <[email protected]>2007-10-24 11:21:03 -0400
commitfa2962d14833480e154e8478e57758f18cc1442e (patch)
tree5557a56853530a428ea98de81db008af51abd8f0 /src/mesa/pipe/draw
parent5e0205023e8e6a08b0eb61286e15eb095f32ab3d (diff)
Draw first triangle. Start on the llvm builder.
Diffstat (limited to 'src/mesa/pipe/draw')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader_llvm.c74
1 files changed, 72 insertions, 2 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
index 97a0480b5c2..2ff35ace24b 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c
@@ -98,6 +98,21 @@ void vertex_fetch(struct draw_context *draw,
}
}
+static INLINE unsigned
+compute_clipmask(const float *clip, const float (*plane)[4], unsigned nr)
+{
+ unsigned mask = 0;
+ unsigned i;
+
+ for (i = 0; i < nr; i++) {
+ if (dot4(clip, plane[i]) < 0)
+ mask |= (1<<i);
+ }
+
+ return mask;
+}
+
+
/**
* Called by the draw module when the vertx cache needs to be flushed.
* This involves running the vertex shader.
@@ -109,8 +124,10 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
struct vertex_header *dests[VS_QUEUE_LENGTH];
float inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
float outputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4];
- float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
- struct ga_llvm_prog *prog = draw->vertex_shader->state->llvm_prog;
+ float (*consts)[4] = (float (*)[4]) draw->mapped_constants;
+ struct ga_llvm_prog *prog = (struct ga_llvm_prog *)draw->vertex_shader->state->llvm_prog;
+ const float *scale = draw->viewport.scale;
+ const float *trans = draw->viewport.translate;
fprintf(stderr, "--- XX q(%d) \n", draw->vs.queue_nr);
@@ -129,5 +146,58 @@ void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw)
/* FIXME: finish conversion */
/* dests = outputs */
+ /* store machine results */
+ for (int i = 0; i < draw->vs.queue_nr; ++i) {
+ unsigned slot;
+ float x, y, z, w;
+ struct vertex_header *vOut = draw->vs.queue[i].dest;
+ float (*dests)[4] = outputs[i];
+
+ /* Handle attr[0] (position) specially:
+ *
+ * XXX: Computing the clipmask should be done in the vertex
+ * program as a set of DP4 instructions appended to the
+ * user-provided code.
+ */
+ x = vOut->clip[0] = dests[0][0];
+ y = vOut->clip[1] = dests[0][1];
+ z = vOut->clip[2] = dests[0][2];
+ w = vOut->clip[3] = dests[0][3];
+ printf("output %d: %f %f %f %f\n", 0, x, y, z, w);
+
+ vOut->clipmask = compute_clipmask(vOut->clip, draw->plane, draw->nr_planes);
+ vOut->edgeflag = 1;
+
+ /* divide by w */
+ w = 1.0f / w;
+ x *= w;
+ y *= w;
+ z *= w;
+
+ /* Viewport mapping */
+ vOut->data[0][0] = x * scale[0] + trans[0];
+ vOut->data[0][1] = y * scale[1] + trans[1];
+ vOut->data[0][2] = z * scale[2] + trans[2];
+ vOut->data[0][3] = w;
+
+ /* Remaining attributes are packed into sequential post-transform
+ * vertex attrib slots.
+ * Skip 0 since we just did it above.
+ * Subtract two because of the VERTEX_HEADER, CLIP_POS attribs.
+ */
+ for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) {
+ vOut->data[slot][0] = dests[slot][0];
+ vOut->data[slot][1] = dests[slot][1];
+ vOut->data[slot][2] = dests[slot][2];
+ vOut->data[slot][3] = dests[slot][3];
+
+ printf("output %d: %f %f %f %f\n", slot,
+ vOut->data[slot][0],
+ vOut->data[slot][1],
+ vOut->data[slot][2],
+ vOut->data[slot][3]);
+ }
+ } /* loop over vertices */
+
draw->vs.queue_nr = 0;
}