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authorKeith Whitwell <[email protected]>2007-08-27 19:30:11 +0100
committerKeith Whitwell <[email protected]>2007-08-27 19:30:11 +0100
commit874b9265601fcc05b1e32e2be029f3ac6a966c97 (patch)
tree010b3eb86715ce946533ecdf982dd0708c7df28c /src/mesa/pipe/draw/draw_vertex_cache.c
parentb0455958cc5fbb303cd5cd394c7945f357cc9663 (diff)
Split out vertex shader/cache/fetch functionality from draw_prim.c
Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex_cache.c')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_cache.c175
1 files changed, 175 insertions, 0 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_cache.c b/src/mesa/pipe/draw/draw_vertex_cache.c
new file mode 100644
index 00000000000..f1b0cb14bd3
--- /dev/null
+++ b/src/mesa/pipe/draw/draw_vertex_cache.c
@@ -0,0 +1,175 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+#include "pipe/p_util.h"
+#include "draw_private.h"
+#include "draw_context.h"
+#include "draw_vertex.h"
+
+
+void draw_vertex_cache_invalidate( struct draw_context *draw )
+{
+ unsigned i;
+
+ assert(draw->pq.queue_nr == 0);
+ assert(draw->vs.queue_nr == 0);
+ assert(draw->vcache.referenced == 0);
+
+ for (i = 0; i < Elements( draw->vcache.idx ); i++)
+ draw->vcache.idx[i] = ~0;
+}
+
+
+/* Check if vertex is in cache, otherwise add it. It won't go through
+ * VS yet, not until there is a flush operation or the VS queue fills up.
+ */
+static struct vertex_header *get_vertex( struct draw_context *draw,
+ unsigned i )
+{
+ unsigned slot = (i + (i>>5)) & 31;
+
+ /* Cache miss?
+ */
+ if (draw->vcache.idx[slot] != i) {
+
+ /* If slot is in use, use the overflow area:
+ */
+ if (draw->vcache.referenced & (1 << slot))
+ slot = VCACHE_SIZE + draw->vcache.overflow++;
+ else
+ draw->vcache.referenced |= (1 << slot); /* slot now in use */
+
+ draw->vcache.idx[slot] = i;
+
+ /* Add to vertex shader queue:
+ */
+ draw->vs.queue[draw->vs.queue_nr].dest = draw->vcache.vertex[slot];
+ draw->vs.queue[draw->vs.queue_nr].elt = i;
+ draw->vs.queue_nr++;
+
+ /* Need to set the vertex's edge flag here. If we're being called
+ * by do_ef_triangle(), that function needs edge flag info!
+ */
+ draw->vcache.vertex[slot]->edgeflag = 1; /*XXX use user's edge flag! */
+ }
+
+ return draw->vcache.vertex[slot];
+}
+
+
+static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
+ unsigned i )
+{
+ const unsigned *elts = (const unsigned *) draw->mapped_elts;
+ return get_vertex( draw, elts[i] );
+}
+
+
+static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
+ unsigned i )
+{
+ const ushort *elts = (const ushort *) draw->mapped_elts;
+ return get_vertex( draw, elts[i] );
+}
+
+
+static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
+ unsigned i )
+{
+ const ubyte *elts = (const ubyte *) draw->mapped_elts;
+ return get_vertex( draw, elts[i] );
+}
+
+
+
+void draw_vertex_cache_validate( struct draw_context *draw )
+{
+ draw_vertex_shader_queue_flush( draw );
+}
+
+void draw_vertex_cache_unreference( struct draw_context *draw )
+{
+ draw->vcache.referenced = 0;
+ draw->vcache.overflow = 0;
+}
+
+
+int draw_vertex_cache_check_space( struct draw_context *draw,
+ unsigned nr_verts )
+{
+ if (draw->vcache.overflow + nr_verts < VCACHE_OVERFLOW) {
+ /* The vs queue is sized so that this can never happen:
+ */
+ assert(draw->vs.queue_nr + nr_verts < VS_QUEUE_LENGTH);
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+
+
+/**
+ * Tell the drawing context about the index/element buffer to use
+ * (ala glDrawElements)
+ * If no element buffer is to be used (i.e. glDrawArrays) then this
+ * should be called with eltSize=0 and elements=NULL.
+ *
+ * \param draw the drawing context
+ * \param eltSize size of each element (1, 2 or 4 bytes)
+ * \param elements the element buffer ptr
+ */
+void
+draw_set_mapped_element_buffer( struct draw_context *draw,
+ unsigned eltSize, void *elements )
+{
+ /* choose the get_vertex() function to use */
+ switch (eltSize) {
+ case 0:
+ draw->get_vertex = get_vertex;
+ break;
+ case 1:
+ draw->get_vertex = get_ubyte_elt_vertex;
+ break;
+ case 2:
+ draw->get_vertex = get_ushort_elt_vertex;
+ break;
+ case 4:
+ draw->get_vertex = get_uint_elt_vertex;
+ break;
+ default:
+ assert(0);
+ }
+ draw->mapped_elts = elements;
+ draw->eltSize = eltSize;
+}
+