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authorBrian <[email protected]>2008-01-23 12:48:41 -0700
committerBrian <[email protected]>2008-01-23 12:48:41 -0700
commitcd3643698eafa0869a8317b002e5b066de0172e7 (patch)
treee7474c2e8079b5069b68adca09bd9882bf65c4c9 /src/mesa/pipe/draw/draw_vertex.c
parentb3f081999f8eb904370df7492e39184268c77c13 (diff)
gallium: overhaul usage of vertex_info in draw module.
Remove all dependencies on vertex_info, except for draw_vbuf. Drawing stages now strictly operate on post-transformed vertices and don't know anything about hw vertices. Use vertex program output info for two-side/flat/etc stages. Temporarily disable vbuf module in softpipe driver.
Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex.c')
-rw-r--r--src/mesa/pipe/draw/draw_vertex.c70
1 files changed, 0 insertions, 70 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex.c b/src/mesa/pipe/draw/draw_vertex.c
index 6191fcedbf9..1ab004be101 100644
--- a/src/mesa/pipe/draw/draw_vertex.c
+++ b/src/mesa/pipe/draw/draw_vertex.c
@@ -38,17 +38,6 @@
#include "pipe/draw/draw_vertex.h"
-static INLINE void
-emit_vertex_attr(struct vertex_info *vinfo,
- enum attrib_format format, enum interp_mode interp)
-{
- const uint n = vinfo->num_attribs;
- vinfo->interp_mode[n] = interp;
- vinfo->format[n] = format;
- vinfo->num_attribs++;
-}
-
-
/**
* Compute the size of a vertex, in dwords/floats, to update the
* vinfo->size field.
@@ -86,62 +75,3 @@ draw_compute_vertex_size(struct vertex_info *vinfo)
assert(vinfo->size * 4 <= MAX_VERTEX_SIZE);
}
-
-
-/**
- * Tell the drawing module about the contents of post-transformation vertices.
- * Note that the vertex attribute format info isn't used by 'draw'; all
- * attributes are handled as float[4]. But when the driver emits vertices
- * it'll use that info.
- * We _do_ care about the number of attributes and their interpolation modes.
- */
-void
-draw_set_vertex_info( struct draw_context *draw,
- const struct vertex_info *info)
-{
- assert(info->interp_mode[0] == INTERP_LINEAR); /* should be vert pos */
- assert(info->num_attribs <= PIPE_MAX_SHADER_OUTPUTS);
-
- memcpy(&draw->vertex_info, info, sizeof(*info));
-
- /* Need to know vertex size (in words) for vertex copying elsewhere.
- * Four words per attribute, plus vertex header (uint) and clip
- * position (float[4]).
- */
- draw->vertex_info.size = draw->vertex_info.num_attribs * 4 + 5;
-}
-
-
-/**
- * This function is used to tell the draw module about attributes
- * (like colors) that need to be selected based on front/back face
- * orientation.
- *
- * The logic is:
- * if (polygon is back-facing) {
- * vertex->attrib[front0] = vertex->attrib[back0];
- * vertex->attrib[front1] = vertex->attrib[back1];
- * }
- *
- * \param front0 first attrib to replace if the polygon is back-facing
- * \param back0 first attrib to copy if the polygon is back-facing
- * \param front1 second attrib to replace if the polygon is back-facing
- * \param back1 second attrib to copy if the polygon is back-facing
- *
- * Pass -1 to disable two-sided attributes.
- */
-void
-draw_set_twoside_attributes(struct draw_context *draw,
- uint front0, uint back0,
- uint front1, uint back1)
-{
- /* XXX we could alternately pass an array of front/back attribs if there's
- * ever need for more than two. One could imagine a shader extension
- * that allows arbitrary attributes to be selected based on polygon
- * orientation...
- */
- draw->attrib_front0 = front0;
- draw->attrib_back0 = back0;
- draw->attrib_front1 = front1;
- draw->attrib_back1 = back1;
-}