diff options
author | Brian <[email protected]> | 2007-08-23 13:27:18 -0600 |
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committer | Brian <[email protected]> | 2007-08-23 13:27:18 -0600 |
commit | d3eb25c575464bed7dbfc8be4717d85cb2928ec1 (patch) | |
tree | 9d0a18cc6c7c7e5c3939066dc6868a867d651fa0 /src/mesa/pipe/draw/draw_twoside.c | |
parent | 690a9de40b20092ae9027dc52d7b26a48995bbff (diff) |
Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
Diffstat (limited to 'src/mesa/pipe/draw/draw_twoside.c')
-rw-r--r-- | src/mesa/pipe/draw/draw_twoside.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/draw/draw_twoside.c b/src/mesa/pipe/draw/draw_twoside.c index d7d993841b9..822cadd61fe 100644 --- a/src/mesa/pipe/draw/draw_twoside.c +++ b/src/mesa/pipe/draw/draw_twoside.c @@ -163,7 +163,7 @@ struct draw_stage *draw_twoside_stage( struct draw_context *draw ) twoside->stage.end = twoside_end; twoside->stage.reset_stipple_counter = twoside_reset_stipple_counter; - twoside->lookup = draw->vf_attr_to_slot; + twoside->lookup = draw->vertex_info.attrib_to_slot; return &twoside->stage; } |