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authorBrian <[email protected]>2007-08-20 18:53:41 -0600
committerBrian <[email protected]>2007-08-20 18:53:41 -0600
commit3cb6fc3f9aaa94236be611bad04125c17e01ad6c (patch)
treeaa3c52f8c6faa493acfe36d68390704fa200c8db /src/mesa/pipe/draw/draw_private.h
parent3772441c498b997947f68e98830f72649bbc8442 (diff)
Move vertex transformation/shader code into draw_prim.c to avoid need for vs_flush() function pointer.
Diffstat (limited to 'src/mesa/pipe/draw/draw_private.h')
-rw-r--r--src/mesa/pipe/draw/draw_private.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h
index 1912607b66e..85feb146882 100644
--- a/src/mesa/pipe/draw/draw_private.h
+++ b/src/mesa/pipe/draw/draw_private.h
@@ -186,8 +186,6 @@ struct draw_context
unsigned prim; /**< current prim type: PIPE_PRIM_x */
unsigned reduced_prim;
- void (*vs_flush)( struct draw_context *draw );
-
struct vertex_header *(*get_vertex)( struct draw_context *draw,
unsigned i );