diff options
author | Keith Whitwell <[email protected]> | 2007-09-26 11:56:17 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2007-09-27 07:56:23 +0100 |
commit | 08589f71051e588b0bb7d0c8b529976c85398dd1 (patch) | |
tree | 294a567114f73cd51fc92e6553230a76867905ad /src/mesa/pipe/draw/draw_prim.c | |
parent | 7770acf8d4360ecfcaeece6e366f5adc6c0c9dee (diff) |
Make flushing more lazy in the draw module.
Diffstat (limited to 'src/mesa/pipe/draw/draw_prim.c')
-rw-r--r-- | src/mesa/pipe/draw/draw_prim.c | 172 |
1 files changed, 72 insertions, 100 deletions
diff --git a/src/mesa/pipe/draw/draw_prim.c b/src/mesa/pipe/draw/draw_prim.c index be2f987b9a0..a497a350f7d 100644 --- a/src/mesa/pipe/draw/draw_prim.c +++ b/src/mesa/pipe/draw/draw_prim.c @@ -58,14 +58,15 @@ static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = { }; -void draw_flush( struct draw_context *draw ) +static void draw_prim_queue_flush( struct draw_context *draw ) { struct draw_stage *first = draw->pipeline.first; unsigned i; /* Make sure all vertices are available: */ - draw_vertex_cache_validate(draw); + if (draw->vs.queue_nr) + draw_vertex_shader_queue_flush(draw); switch (draw->reduced_prim) { case RP_TRI: @@ -91,12 +92,41 @@ void draw_flush( struct draw_context *draw ) break; } - draw->pq.queue_nr = 0; - + draw->pq.queue_nr = 0; draw_vertex_cache_unreference( draw ); } +void draw_do_flush( struct draw_context *draw, + unsigned flush ) +{ + if ((flush & (DRAW_FLUSH_PRIM_QUEUE | + DRAW_FLUSH_VERTEX_CACHE_INVALIDATE | + DRAW_FLUSH_DRAW)) && + draw->pq.queue_nr) + { + draw_prim_queue_flush(draw); + } + + if ((flush & (DRAW_FLUSH_VERTEX_CACHE_INVALIDATE | + DRAW_FLUSH_DRAW)) && + draw->drawing) + { + draw_vertex_cache_invalidate(draw); + } + + if ((flush & DRAW_FLUSH_DRAW) && + draw->drawing) + { + draw->pipeline.first->end( draw->pipeline.first ); + draw->drawing = 0; + draw->prim = ~0; + draw->pipeline.first = draw->pipeline.validate; + } + +} + + /* Return a pointer to a freshly queued primitive header. Ensure that * there is room in the vertex cache for a maximum of "nr_verts" new @@ -106,13 +136,13 @@ void draw_flush( struct draw_context *draw ) static struct prim_header *get_queued_prim( struct draw_context *draw, unsigned nr_verts ) { - if (draw->pq.queue_nr + 1 >= PRIM_QUEUE_LENGTH) { -// fprintf(stderr, "p"); - draw_flush( draw ); - } - else if (!draw_vertex_cache_check_space( draw, nr_verts )) { + if (!draw_vertex_cache_check_space( draw, nr_verts )) { // fprintf(stderr, "v"); - draw_flush( draw ); + draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE_INVALIDATE ); + } + else if (draw->pq.queue_nr + 1 >= PRIM_QUEUE_LENGTH) { +// fprintf(stderr, "p"); + draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE ); } return &draw->pq.queue[draw->pq.queue_nr++]; @@ -129,7 +159,7 @@ static void do_point( struct draw_context *draw, prim->reset_line_stipple = 0; prim->edgeflags = 1; prim->pad = 0; - prim->v[0] = draw->get_vertex( draw, i0 ); + prim->v[0] = draw->vcache.get_vertex( draw, i0 ); } @@ -143,8 +173,8 @@ static void do_line( struct draw_context *draw, prim->reset_line_stipple = reset_stipple; prim->edgeflags = 1; prim->pad = 0; - prim->v[0] = draw->get_vertex( draw, i0 ); - prim->v[1] = draw->get_vertex( draw, i1 ); + prim->v[0] = draw->vcache.get_vertex( draw, i0 ); + prim->v[1] = draw->vcache.get_vertex( draw, i1 ); } static void do_triangle( struct draw_context *draw, @@ -157,9 +187,9 @@ static void do_triangle( struct draw_context *draw, prim->reset_line_stipple = 1; prim->edgeflags = ~0; prim->pad = 0; - prim->v[0] = draw->get_vertex( draw, i0 ); - prim->v[1] = draw->get_vertex( draw, i1 ); - prim->v[2] = draw->get_vertex( draw, i2 ); + prim->v[0] = draw->vcache.get_vertex( draw, i0 ); + prim->v[1] = draw->vcache.get_vertex( draw, i1 ); + prim->v[2] = draw->vcache.get_vertex( draw, i2 ); } static void do_ef_triangle( struct draw_context *draw, @@ -170,9 +200,9 @@ static void do_ef_triangle( struct draw_context *draw, unsigned i2 ) { struct prim_header *prim = get_queued_prim( draw, 3 ); - struct vertex_header *v0 = draw->get_vertex( draw, i0 ); - struct vertex_header *v1 = draw->get_vertex( draw, i1 ); - struct vertex_header *v2 = draw->get_vertex( draw, i2 ); + struct vertex_header *v0 = draw->vcache.get_vertex( draw, i0 ); + struct vertex_header *v1 = draw->vcache.get_vertex( draw, i1 ); + struct vertex_header *v2 = draw->vcache.get_vertex( draw, i2 ); prim->reset_line_stipple = reset_stipple; @@ -202,7 +232,7 @@ static void do_quad( struct draw_context *draw, /** * Main entrypoint to draw some number of points/lines/triangles */ -void +static void draw_prim( struct draw_context *draw, unsigned start, unsigned count ) { unsigned i; @@ -341,14 +371,15 @@ draw_prim( struct draw_context *draw, unsigned start, unsigned count ) } -void +static void draw_set_prim( struct draw_context *draw, unsigned prim ) { + _mesa_printf("%s %d\n", __FUNCTION__, prim); assert(prim >= PIPE_PRIM_POINTS); assert(prim <= PIPE_PRIM_POLYGON); if (reduced_prim[prim] != draw->reduced_prim) { - draw_flush( draw ); + draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE ); draw->reduced_prim = reduced_prim[prim]; } @@ -356,91 +387,32 @@ draw_set_prim( struct draw_context *draw, unsigned prim ) } -unsigned -draw_prim_info(unsigned prim, unsigned *first, unsigned *incr) -{ - assert(prim >= PIPE_PRIM_POINTS); - assert(prim <= PIPE_PRIM_POLYGON); - - switch (prim) { - case PIPE_PRIM_POINTS: - *first = 1; - *incr = 1; - return 0; - case PIPE_PRIM_LINES: - *first = 2; - *incr = 2; - return 0; - case PIPE_PRIM_LINE_STRIP: - *first = 2; - *incr = 1; - return 0; - case PIPE_PRIM_LINE_LOOP: - *first = 2; - *incr = 1; - return 1; - case PIPE_PRIM_TRIANGLES: - *first = 3; - *incr = 3; - return 0; - case PIPE_PRIM_TRIANGLE_STRIP: - *first = 3; - *incr = 1; - return 0; - case PIPE_PRIM_TRIANGLE_FAN: - case PIPE_PRIM_POLYGON: - *first = 3; - *incr = 1; - return 1; - case PIPE_PRIM_QUADS: - *first = 4; - *incr = 4; - return 0; - case PIPE_PRIM_QUAD_STRIP: - *first = 4; - *incr = 2; - return 0; - default: - assert(0); - *first = 1; - *incr = 1; - return 0; - } -} - - -unsigned -draw_trim( unsigned count, unsigned first, unsigned incr ) -{ - if (count < first) - return 0; - else - return count - (count - first) % incr; -} /** - * Allocate space for temporary post-transform vertices, such as for clipping. + * Draw vertex arrays + * This is the main entrypoint into the drawing module. + * \param prim one of PIPE_PRIM_x + * \param start index of first vertex to draw + * \param count number of vertices to draw */ -void draw_alloc_tmps( struct draw_stage *stage, unsigned nr ) +void +draw_arrays(struct draw_context *draw, unsigned prim, + unsigned start, unsigned count) { - stage->nr_tmps = nr; - - if (nr) { - ubyte *store = (ubyte *) malloc(MAX_VERTEX_SIZE * nr); - unsigned i; + if (!draw->drawing) { + draw->drawing = 1; - stage->tmp = (struct vertex_header **) malloc(sizeof(struct vertex_header *) * nr); - - for (i = 0; i < nr; i++) - stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE); + /* tell drawing pipeline we're beginning drawing */ + draw->pipeline.first->begin( draw->pipeline.first ); } -} -void draw_free_tmps( struct draw_stage *stage ) -{ - if (stage->tmp) { - free(stage->tmp[0]); - free(stage->tmp); + if (draw->prim != prim) { + draw_set_prim( draw, prim ); } + + /* drawing done here: */ + draw_prim(draw, start, count); } + + |