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author | Zack Rusin <[email protected]> | 2007-09-28 12:28:16 -0400 |
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committer | Zack Rusin <[email protected]> | 2007-09-28 12:28:16 -0400 |
commit | 901577e07fcab0cf90a272fee900cb0831ae84c3 (patch) | |
tree | 9e8674230a3e584c674d0683de5d40321bd51fc1 /src/mesa/pipe/draw/draw_context.c | |
parent | f2a33a63f1f41681375baa2a9ad261cb60db2a85 (diff) |
Revert "Redoing the way we handle vertex shaders for the draw module."
This reverts commit 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e.
Diffstat (limited to 'src/mesa/pipe/draw/draw_context.c')
-rw-r--r-- | src/mesa/pipe/draw/draw_context.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c index 5efb173228f..66c66ff698e 100644 --- a/src/mesa/pipe/draw/draw_context.c +++ b/src/mesa/pipe/draw/draw_context.c @@ -155,6 +155,14 @@ void draw_set_viewport_state( struct draw_context *draw, } +void +draw_set_vertex_shader(struct draw_context *draw, + const struct pipe_shader_state *shader) +{ + draw_flush( draw ); + draw->vertex_shader = *shader; +} + void draw_set_vertex_buffer(struct draw_context *draw, |