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authorBrian <[email protected]>2007-08-23 13:27:18 -0600
committerBrian <[email protected]>2007-08-23 13:27:18 -0600
commitd3eb25c575464bed7dbfc8be4717d85cb2928ec1 (patch)
tree9d0a18cc6c7c7e5c3939066dc6868a867d651fa0 /src/mesa/pipe/draw/draw_clip.c
parent690a9de40b20092ae9027dc52d7b26a48995bbff (diff)
Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now. The vertex format is determined from the current fragment shader.
Diffstat (limited to 'src/mesa/pipe/draw/draw_clip.c')
-rw-r--r--src/mesa/pipe/draw/draw_clip.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/pipe/draw/draw_clip.c b/src/mesa/pipe/draw/draw_clip.c
index 7e5ceacdfea..1c2491d2c6a 100644
--- a/src/mesa/pipe/draw/draw_clip.c
+++ b/src/mesa/pipe/draw/draw_clip.c
@@ -93,7 +93,7 @@ static void interp( const struct clipper *clip,
const struct vertex_header *out,
const struct vertex_header *in )
{
- const unsigned nr_attrs = clip->stage.draw->nr_attrs;
+ const unsigned nr_attrs = clip->stage.draw->vertex_info.num_attribs;
unsigned j;
/* Vertex header.
@@ -379,9 +379,9 @@ static void clip_begin( struct draw_stage *stage )
unsigned nr = stage->draw->nr_planes;
/* sanity checks. If these fail, review the clip/interp code! */
- assert(stage->draw->nr_attrs >= 3);
- assert(stage->draw->attrs[0].attrib == VF_ATTRIB_VERTEX_HEADER);
- assert(stage->draw->attrs[1].attrib == VF_ATTRIB_CLIP_POS);
+ assert(stage->draw->vertex_info.num_attribs >= 3);
+ assert(stage->draw->vertex_info.slot_to_attrib[0] == VF_ATTRIB_VERTEX_HEADER);
+ assert(stage->draw->vertex_info.slot_to_attrib[1] == VF_ATTRIB_CLIP_POS);
/* Hacky bitmask to use when we hit CLIP_USER_BIT:
*/