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authorBrian <[email protected]>2007-12-10 14:25:30 -0700
committerBrian <[email protected]>2007-12-10 14:25:30 -0700
commite53303ba3b69c2c82cefd58e90d06132c2af2bb7 (patch)
tree21e6cb8381c6d27ca910850f60387d2b1b72fb33 /src/mesa/pipe/cell/ppu/Makefile
parente248f940506a678acc0cad1c925c0b11cca09672 (diff)
Cell driver state-setter functions, basic tile get/put, glClear.
The state setting code was mostly just copied from the softpipe driver. The SPUs can now get/put framebuffer tiles from/to main memory and clear them to a given color. Lots of debug code in effect. Tiled framebuffer is displayed in X window via the xmwinsys layer. To enable Cell driver, export GALLIUM_CELL=1
Diffstat (limited to 'src/mesa/pipe/cell/ppu/Makefile')
-rw-r--r--src/mesa/pipe/cell/ppu/Makefile15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/mesa/pipe/cell/ppu/Makefile b/src/mesa/pipe/cell/ppu/Makefile
index c987d54e02f..f597784d65a 100644
--- a/src/mesa/pipe/cell/ppu/Makefile
+++ b/src/mesa/pipe/cell/ppu/Makefile
@@ -17,7 +17,18 @@ SPU_CODE_MODULE = ../spu/g3d_spu.a
SOURCES = \
cell_context.c \
- cell_surface.c
+ cell_flush.c \
+ cell_state_blend.c \
+ cell_state_clip.c \
+ cell_state_fs.c \
+ cell_state_rasterizer.c \
+ cell_state_sampler.c \
+ cell_state_surface.c \
+ cell_state_vertex.c \
+ cell_spu.c \
+ cell_surface.c \
+ cell_winsys.c
+
OBJECTS = $(SOURCES:.c=.o) \
@@ -42,7 +53,7 @@ $(CELL_LIB): $(OBJECTS) $(SPU_CODE_MODULE)
clean:
- rm -f *.o $(CELL_LIB)
+ rm -f *.o *~ $(CELL_LIB)