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authorKeith Whitwell <[email protected]>2001-01-13 05:48:25 +0000
committerKeith Whitwell <[email protected]>2001-01-13 05:48:25 +0000
commit321f67c4729adeebd7aa9ef9e22c95e709952851 (patch)
tree8661da8a994f3c554c4428afdd53642c0814854b /src/mesa/math
parenta087c7421bef25747e1d692f62062393d849c501 (diff)
Fix crash in book/stencil.
Allow drivers to perform the perspective divide themselves. Assembly to do cliptesting without perspective divide for size-4 vectors.
Diffstat (limited to 'src/mesa/math')
-rw-r--r--src/mesa/math/m_clip_tmp.h60
-rw-r--r--src/mesa/math/m_xform.c3
-rw-r--r--src/mesa/math/m_xform.h3
3 files changed, 63 insertions, 3 deletions
diff --git a/src/mesa/math/m_clip_tmp.h b/src/mesa/math/m_clip_tmp.h
index d977698da57..87571541989 100644
--- a/src/mesa/math/m_clip_tmp.h
+++ b/src/mesa/math/m_clip_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: m_clip_tmp.h,v 1.2 2000/12/26 05:09:31 keithw Exp $ */
+/* $Id: m_clip_tmp.h,v 1.3 2001/01/13 05:48:25 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -100,6 +100,59 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
return proj_vec;
}
+
+
+static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
+ GLvector4f *proj_vec,
+ GLubyte clipMask[],
+ GLubyte *orMask,
+ GLubyte *andMask )
+{
+ const GLuint stride = clip_vec->stride;
+ const GLfloat *from = (GLfloat *)clip_vec->start;
+ const GLuint count = clip_vec->count;
+ GLuint c = 0;
+ GLubyte tmpAndMask = *andMask;
+ GLubyte tmpOrMask = *orMask;
+ GLuint i;
+ STRIDE_LOOP {
+ const GLfloat cx = from[0];
+ const GLfloat cy = from[1];
+ const GLfloat cz = from[2];
+ const GLfloat cw = from[3];
+#if defined(macintosh)
+ /* on powerpc cliptest is 17% faster in this way. */
+ GLuint mask;
+ mask = (((cw < cx) << CLIP_RIGHT_SHIFT));
+ mask |= (((cw < -cx) << CLIP_LEFT_SHIFT));
+ mask |= (((cw < cy) << CLIP_TOP_SHIFT));
+ mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT));
+ mask |= (((cw < cz) << CLIP_FAR_SHIFT));
+ mask |= (((cw < -cz) << CLIP_NEAR_SHIFT));
+#else /* !defined(macintosh)) */
+ GLubyte mask = 0;
+ if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT;
+ if ( cx + cw < 0) mask |= CLIP_LEFT_BIT;
+ if (-cy + cw < 0) mask |= CLIP_TOP_BIT;
+ if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT;
+ if (-cz + cw < 0) mask |= CLIP_FAR_BIT;
+ if ( cz + cw < 0) mask |= CLIP_NEAR_BIT;
+#endif /* defined(macintosh) */
+
+ clipMask[i] = mask;
+ if (mask) {
+ c++;
+ tmpAndMask &= mask;
+ tmpOrMask |= mask;
+ }
+ }
+
+ *orMask = tmpOrMask;
+ *andMask = (GLubyte) (c < count ? 0 : tmpAndMask);
+ return clip_vec;
+}
+
+
static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
GLvector4f *proj_vec,
GLubyte clipMask[],
@@ -132,6 +185,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
return clip_vec;
}
+
static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec,
GLvector4f *proj_vec,
GLubyte clipMask[],
@@ -168,4 +222,8 @@ static void TAG(init_c_cliptest)( void )
gl_clip_tab[4] = TAG(cliptest_points4);
gl_clip_tab[3] = TAG(cliptest_points3);
gl_clip_tab[2] = TAG(cliptest_points2);
+
+ gl_clip_np_tab[4] = TAG(cliptest_np_points4);
+ gl_clip_np_tab[3] = TAG(cliptest_points3);
+ gl_clip_np_tab[2] = TAG(cliptest_points2);
}
diff --git a/src/mesa/math/m_xform.c b/src/mesa/math/m_xform.c
index 77acce922e4..a51037741fb 100644
--- a/src/mesa/math/m_xform.c
+++ b/src/mesa/math/m_xform.c
@@ -1,4 +1,4 @@
-/* $Id: m_xform.c,v 1.6 2001/01/08 04:09:41 keithw Exp $ */
+/* $Id: m_xform.c,v 1.7 2001/01/13 05:48:25 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -57,6 +57,7 @@
#endif
clip_func gl_clip_tab[5];
+clip_func gl_clip_np_tab[5];
dotprod_func gl_dotprod_tab[2][5];
vec_copy_func gl_copy_tab[2][0x10];
normal_func gl_normal_tab[0xf][0x4];
diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h
index 4024949257f..f6b10d6ad36 100644
--- a/src/mesa/math/m_xform.h
+++ b/src/mesa/math/m_xform.h
@@ -1,4 +1,4 @@
-/* $Id: m_xform.h,v 1.4 2001/01/05 05:31:42 keithw Exp $ */
+/* $Id: m_xform.h,v 1.5 2001/01/13 05:48:25 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -201,6 +201,7 @@ extern dotprod_func gl_dotprod_tab[2][5];
extern vec_copy_func gl_copy_tab[2][0x10];
extern vec_copy_func gl_copy_clean_tab[2][5];
extern clip_func gl_clip_tab[5];
+extern clip_func gl_clip_np_tab[5];
extern normal_func gl_normal_tab[0xf][0x4];
/* Use of 3 layers of linked 1-dimensional arrays to reduce