summaryrefslogtreecommitdiffstats
path: root/src/mesa/math
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2004-02-05 15:05:09 +0000
committerBrian Paul <[email protected]>2004-02-05 15:05:09 +0000
commite2e9dc221d4f091b26713169dabfd43a3d8a635c (patch)
tree095737529cd17fb9022457235427afd7b4012e28 /src/mesa/math
parent540bb3a8303a051ba690d7d9ecaee4d83b74cdbb (diff)
bring in Keith's _math_matrix_ortho() compiler work-around
Diffstat (limited to 'src/mesa/math')
-rw-r--r--src/mesa/math/m_matrix.c36
1 files changed, 21 insertions, 15 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index e81be8a7e00..7d31a41c7a0 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -10,9 +10,9 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.0.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -951,22 +951,28 @@ _math_matrix_ortho( GLmatrix *mat,
GLfloat bottom, GLfloat top,
GLfloat nearval, GLfloat farval )
{
- GLfloat x, y, z;
- GLfloat tx, ty, tz;
GLfloat m[16];
- x = 2.0F / (right-left);
- y = 2.0F / (top-bottom);
- z = -2.0F / (farval-nearval);
- tx = -(right+left) / (right-left);
- ty = -(top+bottom) / (top-bottom);
- tz = -(farval+nearval) / (farval-nearval);
-
#define M(row,col) m[col*4+row]
- M(0,0) = x; M(0,1) = 0.0F; M(0,2) = 0.0F; M(0,3) = tx;
- M(1,0) = 0.0F; M(1,1) = y; M(1,2) = 0.0F; M(1,3) = ty;
- M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = z; M(2,3) = tz;
- M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = 0.0F; M(3,3) = 1.0F;
+ M(0,0) = 2.0F / (right-left);
+ M(0,1) = 0.0F;
+ M(0,2) = 0.0F;
+ M(0,3) = -(right+left) / (right-left);
+
+ M(1,0) = 0.0F;
+ M(1,1) = 2.0F / (top-bottom);
+ M(1,2) = 0.0F;
+ M(1,3) = -(top+bottom) / (top-bottom);
+
+ M(2,0) = 0.0F;
+ M(2,1) = 0.0F;
+ M(2,2) = -2.0F / (farval-nearval);
+ M(2,3) = -(farval+nearval) / (farval-nearval);
+
+ M(3,0) = 0.0F;
+ M(3,1) = 0.0F;
+ M(3,2) = 0.0F;
+ M(3,3) = 1.0F;
#undef M
matrix_multf( mat, m, (MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION));