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authorBrian Paul <[email protected]>2015-02-24 09:39:51 -0700
committerBrian Paul <[email protected]>2015-02-24 14:44:19 -0700
commita2b366b92cecc5045293528aa0bb8b1f0678bbcc (patch)
tree6f8e8551b961404b4e8d101daf485c8781910734 /src/mesa/math
parentbbb2d8403256dd16fb55b4059f396c42cdc5008c (diff)
mesa: remove INV_SQRTF() macro
Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/math')
-rw-r--r--src/mesa/math/m_debug_norm.c5
-rw-r--r--src/mesa/math/m_norm_tmp.h6
-rw-r--r--src/mesa/math/m_xform.c1
3 files changed, 7 insertions, 5 deletions
diff --git a/src/mesa/math/m_debug_norm.c b/src/mesa/math/m_debug_norm.c
index 00e72be54e9..197b43cf2ab 100644
--- a/src/mesa/math/m_debug_norm.c
+++ b/src/mesa/math/m_debug_norm.c
@@ -26,6 +26,7 @@
* Gareth Hughes
*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/context.h"
#include "main/macros.h"
@@ -165,7 +166,7 @@ static void ref_norm_transform_normalize( const GLmatrix *mat,
/* Hmmm, don't know how we could test the precalculated
* length case...
*/
- scale = INV_SQRTF( len );
+ scale = 1.0f / sqrtf(len);
SCALE_SCALAR_3V( out[i], scale, t );
} else {
out[i][0] = out[i][1] = out[i][2] = 0;
@@ -241,7 +242,7 @@ static int test_norm_function( normal_func func, int mtype, long *cycles )
ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 );
for ( j = 0 ; j < 3 ; j++ )
s[i][j] = rnd();
- length[i] = INV_SQRTF( LEN_SQUARED_3FV( s[i] ) );
+ length[i] = 1.0f / sqrtf( LEN_SQUARED_3FV( s[i] ) );
}
source->data = (GLfloat(*)[4]) s;
diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h
index 339c03ff82c..c8fab0ed375 100644
--- a/src/mesa/math/m_norm_tmp.h
+++ b/src/mesa/math/m_norm_tmp.h
@@ -68,7 +68,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLfloat scale = INV_SQRTF(len);
+ GLfloat scale = 1.0f / sqrtf(len);
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
@@ -135,7 +135,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLfloat scale = INV_SQRTF(len);
+ GLfloat scale = 1.0f / sqrtf(len);
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
@@ -322,7 +322,7 @@ TAG(normalize_normals)( const GLmatrix *mat,
const GLfloat x = from[0], y = from[1], z = from[2];
GLdouble len = x * x + y * y + z * z;
if (len > 1e-50) {
- len = INV_SQRTF(len);
+ len = 1.0f / sqrtf(len);
out[i][0] = (GLfloat)(x * len);
out[i][1] = (GLfloat)(y * len);
out[i][2] = (GLfloat)(z * len);
diff --git a/src/mesa/math/m_xform.c b/src/mesa/math/m_xform.c
index 14d1c645379..718ad499363 100644
--- a/src/mesa/math/m_xform.c
+++ b/src/mesa/math/m_xform.c
@@ -33,6 +33,7 @@
* 3. Transformation of a point p by a matrix M is: p' = M * p
*/
+#include "c99_math.h"
#include "main/glheader.h"
#include "main/macros.h"