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authorBrian Paul <[email protected]>2001-03-07 05:06:11 +0000
committerBrian Paul <[email protected]>2001-03-07 05:06:11 +0000
commitb51b0a847d7e7daaea69f77ab569086ef81c24a2 (patch)
tree165cf8b023e6c7b1f66dacc46a6c37110ef27ea7 /src/mesa/math
parent249aebdd357d20f6326137c967c6b3923bef6c05 (diff)
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of potential problems
Diffstat (limited to 'src/mesa/math')
-rw-r--r--src/mesa/math/m_eval.c6
-rw-r--r--src/mesa/math/m_matrix.c12
2 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/math/m_eval.c b/src/mesa/math/m_eval.c
index a4ae0395cad..c182bbff01b 100644
--- a/src/mesa/math/m_eval.c
+++ b/src/mesa/math/m_eval.c
@@ -1,4 +1,4 @@
-/* $Id: m_eval.c,v 1.1 2000/12/26 05:09:31 keithw Exp $ */
+/* $Id: m_eval.c,v 1.2 2001/03/07 05:06:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -89,7 +89,7 @@ _math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t,
for(i=2, cp+=2*dim, powert=t*t; i<order; i++, powert*=t, cp +=dim)
{
bincoeff *= order-i;
- bincoeff *= inv_tab[i];
+ bincoeff *= (GLuint) inv_tab[i];
for(k=0; k<dim; k++)
out[k] = s*out[k] + bincoeff*powert*cp[k];
@@ -147,7 +147,7 @@ _math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v,
i++, poweru*=u, ucp +=uinc)
{
bincoeff *= uorder-i;
- bincoeff *= inv_tab[i];
+ bincoeff *= (GLuint) inv_tab[i];
for(k=0; k<dim; k++)
cp[j*dim+k] = s*cp[j*dim+k] + bincoeff*poweru*ucp[k];
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 534040394ba..8f8320f2565 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1,4 +1,4 @@
-/* $Id: m_matrix.c,v 1.6 2001/02/05 18:48:52 brianp Exp $ */
+/* $Id: m_matrix.c,v 1.7 2001/03/07 05:06:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -766,16 +766,16 @@ static void analyse_from_scratch( GLmatrix *mat )
/* Do the real work
*/
- if (mask == MASK_IDENTITY) {
+ if (mask == (GLuint) MASK_IDENTITY) {
mat->type = MATRIX_IDENTITY;
}
- else if ((mask & MASK_2D_NO_ROT) == MASK_2D_NO_ROT) {
+ else if ((mask & MASK_2D_NO_ROT) == (GLuint) MASK_2D_NO_ROT) {
mat->type = MATRIX_2D_NO_ROT;
if ((mask & MASK_NO_2D_SCALE) != MASK_NO_2D_SCALE)
mat->flags = MAT_FLAG_GENERAL_SCALE;
}
- else if ((mask & MASK_2D) == MASK_2D) {
+ else if ((mask & MASK_2D) == (GLuint) MASK_2D) {
GLfloat mm = DOT2(m, m);
GLfloat m4m4 = DOT2(m+4,m+4);
GLfloat mm4 = DOT2(m,m+4);
@@ -794,7 +794,7 @@ static void analyse_from_scratch( GLmatrix *mat )
mat->flags |= MAT_FLAG_ROTATION;
}
- else if ((mask & MASK_3D_NO_ROT) == MASK_3D_NO_ROT) {
+ else if ((mask & MASK_3D_NO_ROT) == (GLuint) MASK_3D_NO_ROT) {
mat->type = MATRIX_3D_NO_ROT;
/* Check for scale */
@@ -808,7 +808,7 @@ static void analyse_from_scratch( GLmatrix *mat )
mat->flags |= MAT_FLAG_GENERAL_SCALE;
}
}
- else if ((mask & MASK_3D) == MASK_3D) {
+ else if ((mask & MASK_3D) == (GLuint) MASK_3D) {
GLfloat c1 = DOT3(m,m);
GLfloat c2 = DOT3(m+4,m+4);
GLfloat c3 = DOT3(m+8,m+8);