diff options
author | Brian Paul <[email protected]> | 2001-03-03 20:33:27 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-03-03 20:33:27 +0000 |
commit | 08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch) | |
tree | 6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/math | |
parent | 19bbfc62638b60dd1a41e84686f24483adea5b03 (diff) |
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/math')
-rw-r--r-- | src/mesa/math/m_clip_tmp.h | 30 | ||||
-rw-r--r-- | src/mesa/math/m_copy_tmp.h | 34 | ||||
-rw-r--r-- | src/mesa/math/m_debug_norm.c | 4 | ||||
-rw-r--r-- | src/mesa/math/m_debug_xform.c | 10 | ||||
-rw-r--r-- | src/mesa/math/m_vector.c | 56 | ||||
-rw-r--r-- | src/mesa/math/m_vector.h | 58 | ||||
-rw-r--r-- | src/mesa/math/m_xform.c | 18 | ||||
-rw-r--r-- | src/mesa/math/m_xform.h | 20 | ||||
-rw-r--r-- | src/mesa/math/m_xform_tmp.h | 4 |
9 files changed, 117 insertions, 117 deletions
diff --git a/src/mesa/math/m_clip_tmp.h b/src/mesa/math/m_clip_tmp.h index 87571541989..62c7e37ae90 100644 --- a/src/mesa/math/m_clip_tmp.h +++ b/src/mesa/math/m_clip_tmp.h @@ -1,10 +1,10 @@ -/* $Id: m_clip_tmp.h,v 1.3 2001/01/13 05:48:25 keithw Exp $ */ +/* $Id: m_clip_tmp.h,v 1.4 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.5 * - * Copyright (C) 1999 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -36,10 +36,10 @@ * and an asm implementation needn't replicate that behaviour. */ static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask ) + GLvector4f *proj_vec, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask ) { const GLuint stride = clip_vec->stride; const GLfloat *from = (GLfloat *)clip_vec->start; @@ -154,10 +154,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec, static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask ) + GLvector4f *proj_vec, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask ) { const GLuint stride = clip_vec->stride; const GLuint count = clip_vec->count; @@ -187,10 +187,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec, static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask ) + GLvector4f *proj_vec, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask ) { const GLuint stride = clip_vec->stride; const GLuint count = clip_vec->count; diff --git a/src/mesa/math/m_copy_tmp.h b/src/mesa/math/m_copy_tmp.h index 3119b95589b..755536f3e20 100644 --- a/src/mesa/math/m_copy_tmp.h +++ b/src/mesa/math/m_copy_tmp.h @@ -1,4 +1,4 @@ -/* $Id: m_copy_tmp.h,v 1.2 2000/12/26 05:09:31 keithw Exp $ */ +/* $Id: m_copy_tmp.h,v 1.3 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -72,20 +72,20 @@ COPY_FUNC( 0xf ) static void TAG2(init_copy, 0 ) ( void ) { - gl_copy_tab[IDX][0x0] = TAG2(copy, 0x0); - gl_copy_tab[IDX][0x1] = TAG2(copy, 0x1); - gl_copy_tab[IDX][0x2] = TAG2(copy, 0x2); - gl_copy_tab[IDX][0x3] = TAG2(copy, 0x3); - gl_copy_tab[IDX][0x4] = TAG2(copy, 0x4); - gl_copy_tab[IDX][0x5] = TAG2(copy, 0x5); - gl_copy_tab[IDX][0x6] = TAG2(copy, 0x6); - gl_copy_tab[IDX][0x7] = TAG2(copy, 0x7); - gl_copy_tab[IDX][0x8] = TAG2(copy, 0x8); - gl_copy_tab[IDX][0x9] = TAG2(copy, 0x9); - gl_copy_tab[IDX][0xa] = TAG2(copy, 0xa); - gl_copy_tab[IDX][0xb] = TAG2(copy, 0xb); - gl_copy_tab[IDX][0xc] = TAG2(copy, 0xc); - gl_copy_tab[IDX][0xd] = TAG2(copy, 0xd); - gl_copy_tab[IDX][0xe] = TAG2(copy, 0xe); - gl_copy_tab[IDX][0xf] = TAG2(copy, 0xf); + _mesa_copy_tab[IDX][0x0] = TAG2(copy, 0x0); + _mesa_copy_tab[IDX][0x1] = TAG2(copy, 0x1); + _mesa_copy_tab[IDX][0x2] = TAG2(copy, 0x2); + _mesa_copy_tab[IDX][0x3] = TAG2(copy, 0x3); + _mesa_copy_tab[IDX][0x4] = TAG2(copy, 0x4); + _mesa_copy_tab[IDX][0x5] = TAG2(copy, 0x5); + _mesa_copy_tab[IDX][0x6] = TAG2(copy, 0x6); + _mesa_copy_tab[IDX][0x7] = TAG2(copy, 0x7); + _mesa_copy_tab[IDX][0x8] = TAG2(copy, 0x8); + _mesa_copy_tab[IDX][0x9] = TAG2(copy, 0x9); + _mesa_copy_tab[IDX][0xa] = TAG2(copy, 0xa); + _mesa_copy_tab[IDX][0xb] = TAG2(copy, 0xb); + _mesa_copy_tab[IDX][0xc] = TAG2(copy, 0xc); + _mesa_copy_tab[IDX][0xd] = TAG2(copy, 0xd); + _mesa_copy_tab[IDX][0xe] = TAG2(copy, 0xe); + _mesa_copy_tab[IDX][0xf] = TAG2(copy, 0xf); } diff --git a/src/mesa/math/m_debug_norm.c b/src/mesa/math/m_debug_norm.c index 9515072dc6b..3c37760032a 100644 --- a/src/mesa/math/m_debug_norm.c +++ b/src/mesa/math/m_debug_norm.c @@ -1,4 +1,4 @@ -/* $Id: m_debug_norm.c,v 1.1 2001/02/03 08:41:04 gareth Exp $ */ +/* $Id: m_debug_norm.c,v 1.2 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -384,7 +384,7 @@ void _math_test_all_normal_transform_functions( char *description ) char buf[100]; sprintf( buf, "gl_normal_tab[%s][%s] failed test (%s)", cmastring, norm_strings[mtype], description ); - gl_problem( NULL, buf ); + _mesa_problem( NULL, buf ); } #ifdef RUN_DEBUG_BENCHMARK diff --git a/src/mesa/math/m_debug_xform.c b/src/mesa/math/m_debug_xform.c index 49bbd9a830b..8b26a233b43 100644 --- a/src/mesa/math/m_debug_xform.c +++ b/src/mesa/math/m_debug_xform.c @@ -1,4 +1,4 @@ -/* $Id: m_debug_xform.c,v 1.2 2001/02/03 08:41:04 gareth Exp $ */ +/* $Id: m_debug_xform.c,v 1.3 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -174,7 +174,7 @@ static int test_transform_function( transform_func func, int psize, int mtype, (void) cycles; if ( psize > 4 ) { - gl_problem( NULL, "test_transform_function called with psize > 4\n" ); + _mesa_problem( NULL, "test_transform_function called with psize > 4\n" ); return 0; } @@ -321,15 +321,15 @@ void _math_test_all_transform_functions( char *description ) for ( mtype = 0 ; mtype < 7 ; mtype++ ) { for ( psize = 1 ; psize <= 4 ; psize++ ) { - transform_func func = gl_transform_tab[cma][psize][mtypes[mtype]]; + transform_func func = _mesa_transform_tab[cma][psize][mtypes[mtype]]; long *cycles = &(benchmark_tab[cma][psize-1][mtype]); if ( test_transform_function( func, psize, mtype, masked, cycles ) == 0 ) { char buf[100]; - sprintf( buf, "gl_transform_tab[%s][%d][%s] failed test (%s)", + sprintf( buf, "_mesa_transform_tab[%s][%d][%s] failed test (%s)", cmastring, psize, mstrings[mtype], description ); - gl_problem( NULL, buf ); + _mesa_problem( NULL, buf ); } #ifdef RUN_DEBUG_BENCHMARK if ( mesa_profile ) diff --git a/src/mesa/math/m_vector.c b/src/mesa/math/m_vector.c index 02a558ac380..2cb227594d0 100644 --- a/src/mesa/math/m_vector.c +++ b/src/mesa/math/m_vector.c @@ -1,4 +1,4 @@ -/* $Id: m_vector.c,v 1.4 2001/02/20 18:28:52 keithw Exp $ */ +/* $Id: m_vector.c,v 1.5 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -41,7 +41,7 @@ * Given a vector [count][4] of floats, set all the [][elt] values * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3). */ -void gl_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ) +void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ) { static const GLubyte elem_bits[4] = { VEC_DIRTY_0, @@ -78,7 +78,7 @@ static const GLubyte size_bits[5] = { */ -void gl_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ) +void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ) { v->stride = 4 * sizeof(GLfloat); v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */ @@ -88,7 +88,7 @@ void gl_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ) v->flags = size_bits[4] | flags ; } -void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] ) +void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] ) { v->stride = 3 * sizeof(GLfloat); v->data = storage; @@ -97,7 +97,7 @@ void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*storage)[3] ) v->flags = flags ; } -void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage ) +void _mesa_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage ) { v->stride = 1*sizeof(GLfloat); v->data = storage; @@ -106,7 +106,7 @@ void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat *storage ) v->flags = flags ; } -void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] ) +void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] ) { v->stride = 4 * sizeof(GLubyte); v->data = storage; @@ -115,7 +115,7 @@ void gl_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] ) v->flags = flags ; } -void gl_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] ) +void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] ) { v->stride = 4 * sizeof(GLchan); v->data = storage; @@ -124,7 +124,7 @@ void gl_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] ) v->flags = flags ; } -void gl_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] ) +void _mesa_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] ) { v->stride = 4 * sizeof(GLushort); v->data = storage; @@ -133,7 +133,7 @@ void gl_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] ) v->flags = flags ; } -void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage ) +void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage ) { v->stride = 1 * sizeof(GLubyte); v->data = storage; @@ -142,7 +142,7 @@ void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage ) v->flags = flags ; } -void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage ) +void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage ) { v->stride = 1 * sizeof(GLuint); v->data = storage; @@ -162,7 +162,7 @@ void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage ) */ -void gl_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count, +void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 4 * sizeof(GLfloat); @@ -174,7 +174,7 @@ void gl_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count, v->flags = size_bits[4] | flags | VEC_MALLOC ; } -void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count, +void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 3 * sizeof(GLfloat); @@ -185,7 +185,7 @@ void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count, +void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = sizeof(GLfloat); @@ -196,7 +196,7 @@ void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count, +void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 4 * sizeof(GLubyte); @@ -207,7 +207,7 @@ void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count, +void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 4 * sizeof(GLchan); @@ -218,7 +218,7 @@ void gl_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count, +void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 4 * sizeof(GLushort); @@ -229,7 +229,7 @@ void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count, +void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 1 * sizeof(GLubyte); @@ -240,7 +240,7 @@ void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count, v->flags = flags | VEC_MALLOC ; } -void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count, +void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count, GLuint alignment ) { v->stride = 1 * sizeof(GLuint); @@ -260,7 +260,7 @@ void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count, */ -void gl_vector4f_free( GLvector4f *v ) +void _mesa_vector4f_free( GLvector4f *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -271,7 +271,7 @@ void gl_vector4f_free( GLvector4f *v ) } } -void gl_vector3f_free( GLvector3f *v ) +void _mesa_vector3f_free( GLvector3f *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -282,7 +282,7 @@ void gl_vector3f_free( GLvector3f *v ) } } -void gl_vector1f_free( GLvector1f *v ) +void _mesa_vector1f_free( GLvector1f *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -293,7 +293,7 @@ void gl_vector1f_free( GLvector1f *v ) } } -void gl_vector4ub_free( GLvector4ub *v ) +void _mesa_vector4ub_free( GLvector4ub *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -304,7 +304,7 @@ void gl_vector4ub_free( GLvector4ub *v ) } } -void gl_vector4chan_free( GLvector4chan *v ) +void _mesa_vector4chan_free( GLvector4chan *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -315,7 +315,7 @@ void gl_vector4chan_free( GLvector4chan *v ) } } -void gl_vector4us_free( GLvector4us *v ) +void _mesa_vector4us_free( GLvector4us *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -326,7 +326,7 @@ void gl_vector4us_free( GLvector4us *v ) } } -void gl_vector1ub_free( GLvector1ub *v ) +void _mesa_vector1ub_free( GLvector1ub *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -337,7 +337,7 @@ void gl_vector1ub_free( GLvector1ub *v ) } } -void gl_vector1ui_free( GLvector1ui *v ) +void _mesa_vector1ui_free( GLvector1ui *v ) { if (v->flags & VEC_MALLOC) { ALIGN_FREE( v->storage ); @@ -352,7 +352,7 @@ void gl_vector1ui_free( GLvector1ui *v ) /* * For debugging */ -void gl_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ) +void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ) { GLfloat c[4] = { 0, 0, 0, 1 }; const char *templates[5] = { @@ -405,7 +405,7 @@ void gl_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ) /* * For debugging */ -void gl_vector3f_print( GLvector3f *v, GLubyte *cullmask, GLboolean culling ) +void _mesa_vector3f_print( GLvector3f *v, GLubyte *cullmask, GLboolean culling ) { GLfloat *d = (GLfloat *)v->data; GLuint i = 0, count; diff --git a/src/mesa/math/m_vector.h b/src/mesa/math/m_vector.h index fc51b2006c9..0615d3056ff 100644 --- a/src/mesa/math/m_vector.h +++ b/src/mesa/math/m_vector.h @@ -1,4 +1,4 @@ -/* $Id: m_vector.h,v 1.4 2001/02/20 18:28:52 keithw Exp $ */ +/* $Id: m_vector.h,v 1.5 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -58,7 +58,7 @@ * because they contain non-(0,0,0,1) values. * * The start field is used to reserve data for copied vertices at the - * end of gl_transform_vb, and avoids the need for a multiplication in + * end of _mesa_transform_vb, and avoids the need for a multiplication in * the transformation routines. */ typedef struct { @@ -72,13 +72,13 @@ typedef struct { } GLvector4f; -extern void gl_vector4f_init( GLvector4f *v, GLuint flags, +extern void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ); -extern void gl_vector4f_alloc( GLvector4f *v, GLuint flags, +extern void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector4f_free( GLvector4f *v ); -extern void gl_vector4f_print( GLvector4f *v, GLubyte *, GLboolean ); -extern void gl_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt ); +extern void _mesa_vector4f_free( GLvector4f *v ); +extern void _mesa_vector4f_print( GLvector4f *v, GLubyte *, GLboolean ); +extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt ); /* Could use a single vector type for normals and vertices, but @@ -93,11 +93,11 @@ typedef struct { void *storage; } GLvector3f; -extern void gl_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] ); -extern void gl_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count, +extern void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] ); +extern void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector3f_free( GLvector3f *v ); -extern void gl_vector3f_print( GLvector3f *v, GLubyte *, GLboolean ); +extern void _mesa_vector3f_free( GLvector3f *v ); +extern void _mesa_vector3f_print( GLvector3f *v, GLubyte *, GLboolean ); typedef struct { @@ -109,9 +109,9 @@ typedef struct { void *storage; } GLvector1f; -extern void gl_vector1f_free( GLvector1f *v ); -extern void gl_vector1f_init( GLvector1f *v, GLuint flags, GLfloat * ); -extern void gl_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count, +extern void _mesa_vector1f_free( GLvector1f *v ); +extern void _mesa_vector1f_init( GLvector1f *v, GLuint flags, GLfloat * ); +extern void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count, GLuint alignment ); @@ -126,11 +126,11 @@ typedef struct { void *storage; } GLvector4ub; -extern void gl_vector4ub_init( GLvector4ub *v, GLuint flags, +extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags, GLubyte (*storage)[4] ); -extern void gl_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count, +extern void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector4ub_free( GLvector4ub * ); +extern void _mesa_vector4ub_free( GLvector4ub * ); /* For 4 * GLchan values. @@ -144,11 +144,11 @@ typedef struct { void *storage; } GLvector4chan; -extern void gl_vector4chan_init( GLvector4chan *v, GLuint flags, +extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags, GLchan (*storage)[4] ); -extern void gl_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count, +extern void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector4chan_free( GLvector4chan * ); +extern void _mesa_vector4chan_free( GLvector4chan * ); @@ -164,11 +164,11 @@ typedef struct { void *storage; } GLvector4us; -extern void gl_vector4us_init( GLvector4us *v, GLuint flags, +extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags, GLushort (*storage)[4] ); -extern void gl_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count, +extern void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector4us_free( GLvector4us * ); +extern void _mesa_vector4us_free( GLvector4us * ); @@ -184,10 +184,10 @@ typedef struct { void *storage; } GLvector1ub; -extern void gl_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage); -extern void gl_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count, +extern void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage); +extern void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector1ub_free( GLvector1ub * ); +extern void _mesa_vector1ub_free( GLvector1ub * ); @@ -203,10 +203,10 @@ typedef struct { void *storage; } GLvector1ui; -extern void gl_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage ); -extern void gl_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count, +extern void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage ); +extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count, GLuint alignment ); -extern void gl_vector1ui_free( GLvector1ui * ); +extern void _mesa_vector1ui_free( GLvector1ui * ); diff --git a/src/mesa/math/m_xform.c b/src/mesa/math/m_xform.c index 9c8fadf7126..3a677ddfe6a 100644 --- a/src/mesa/math/m_xform.c +++ b/src/mesa/math/m_xform.c @@ -1,4 +1,4 @@ -/* $Id: m_xform.c,v 1.8 2001/02/03 08:41:04 gareth Exp $ */ +/* $Id: m_xform.c,v 1.9 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -59,9 +59,9 @@ clip_func gl_clip_tab[5]; clip_func gl_clip_np_tab[5]; dotprod_func gl_dotprod_tab[2][5]; -vec_copy_func gl_copy_tab[2][0x10]; +vec_copy_func _mesa_copy_tab[2][0x10]; normal_func gl_normal_tab[0xf][0x4]; -transform_func **(gl_transform_tab[2]); +transform_func **(_mesa_transform_tab[2]); static transform_func *cull_transform_tab[5]; static transform_func *raw_transform_tab[5]; @@ -125,7 +125,7 @@ static transform_func *raw_transform_tab[5]; -GLvector4f *gl_project_points( GLvector4f *proj_vec, +GLvector4f *_mesa_project_points( GLvector4f *proj_vec, const GLvector4f *clip_vec ) { const GLuint stride = clip_vec->stride; @@ -163,7 +163,7 @@ GLvector4f *gl_project_points( GLvector4f *proj_vec, * m - transformation matrix * Output: u - transformed vector */ -void gl_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] ) +void _mesa_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] ) { GLfloat v0=v[0], v1=v[1], v2=v[2], v3=v[3]; #define M(row,col) m[row + col*4] @@ -179,7 +179,7 @@ void gl_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] * Note that because the matrix isn't analysed we do too many * multiplies, and that the result is always 4-clean. */ -void gl_transform_point_sz( GLfloat Q[4], const GLfloat M[16], +void _mesa_transform_point_sz( GLfloat Q[4], const GLfloat M[16], const GLfloat P[4], GLuint sz ) { if (Q == P) @@ -224,8 +224,8 @@ void gl_transform_point_sz( GLfloat Q[4], const GLfloat M[16], void _math_init_transformation( void ) { - gl_transform_tab[0] = raw_transform_tab; - gl_transform_tab[1] = cull_transform_tab; + _mesa_transform_tab[0] = raw_transform_tab; + _mesa_transform_tab[1] = cull_transform_tab; init_c_transformations_raw(); init_c_transformations_masked(); @@ -243,7 +243,7 @@ _math_init_transformation( void ) #endif #ifdef USE_X86_ASM - gl_init_all_x86_transform_asm(); + _mesa_init_all_x86_transform_asm(); #endif } diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h index f6b10d6ad36..27496feb784 100644 --- a/src/mesa/math/m_xform.h +++ b/src/mesa/math/m_xform.h @@ -1,4 +1,4 @@ -/* $Id: m_xform.h,v 1.5 2001/01/13 05:48:25 keithw Exp $ */ +/* $Id: m_xform.h,v 1.6 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -73,7 +73,7 @@ do { \ } while (0) -extern void gl_transform_vector( GLfloat u[4], +extern void _mesa_transform_vector( GLfloat u[4], CONST GLfloat v[4], CONST GLfloat m[16] ); @@ -185,21 +185,21 @@ typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec, CONST GLubyte flag ); -extern GLvector4f *gl_project_points( GLvector4f *to, +extern GLvector4f *_mesa_project_points( GLvector4f *to, CONST GLvector4f *from ); -extern void gl_transform_bounds3( GLubyte *orMask, GLubyte *andMask, +extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask, CONST GLfloat m[16], CONST GLfloat src[][3] ); -extern void gl_transform_bounds2( GLubyte *orMask, GLubyte *andMask, +extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask, CONST GLfloat m[16], CONST GLfloat src[][3] ); extern dotprod_func gl_dotprod_tab[2][5]; -extern vec_copy_func gl_copy_tab[2][0x10]; -extern vec_copy_func gl_copy_clean_tab[2][5]; +extern vec_copy_func _mesa_copy_tab[2][0x10]; +extern vec_copy_func _mesa_copy_clean_tab[2][5]; extern clip_func gl_clip_tab[5]; extern clip_func gl_clip_np_tab[5]; extern normal_func gl_normal_tab[0xf][0x4]; @@ -207,15 +207,15 @@ extern normal_func gl_normal_tab[0xf][0x4]; /* Use of 3 layers of linked 1-dimensional arrays to reduce * cost of lookup. */ -extern transform_func **(gl_transform_tab[2]); +extern transform_func **(_mesa_transform_tab[2]); -extern void gl_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16], +extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16], CONST GLfloat P[4], GLuint sz ); #define TransformRaw( to, mat, from ) \ - ( (*gl_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \ + ( (*_mesa_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \ (to) ) diff --git a/src/mesa/math/m_xform_tmp.h b/src/mesa/math/m_xform_tmp.h index cb94f88ed1e..eca41f5f762 100644 --- a/src/mesa/math/m_xform_tmp.h +++ b/src/mesa/math/m_xform_tmp.h @@ -1,4 +1,4 @@ -/* $Id: m_xform_tmp.h,v 1.2 2000/12/26 05:09:31 keithw Exp $ */ +/* $Id: m_xform_tmp.h,v 1.3 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -920,7 +920,7 @@ static transform_func _XFORMAPI TAG(transform_tab_4)[7]; */ static void _XFORMAPI TAG(init_c_transformations)( void ) { -#define TAG_TAB gl_transform_tab[IDX] +#define TAG_TAB _mesa_transform_tab[IDX] #define TAG_TAB_1 TAG(transform_tab_1) #define TAG_TAB_2 TAG(transform_tab_2) #define TAG_TAB_3 TAG(transform_tab_3) |