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authorBrian Paul <[email protected]>2003-02-17 16:35:56 +0000
committerBrian Paul <[email protected]>2003-02-17 16:35:56 +0000
commit449e47f06a46c42fb9895d13f37b599600225e56 (patch)
treeed1798bd1acf589b689a8c8c4630e4414265488d /src/mesa/math
parent85109b063c24945ec9d8e4878e961666cdf0039b (diff)
Replace some #defines with enums. (Klaus Niederkrueger)
Diffstat (limited to 'src/mesa/math')
-rw-r--r--src/mesa/math/m_matrix.h39
1 files changed, 26 insertions, 13 deletions
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index d042b746282..d772acc34cc 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -1,4 +1,4 @@
-/* $Id: m_matrix.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: m_matrix.h,v 1.5 2003/02/17 16:36:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -24,6 +24,11 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/**
+ * \file math/m_matrix.h
+ * \brief Defines basic structures for matrix-handling.
+ */
+
#ifndef _M_MATRIX_H
#define _M_MATRIX_H
@@ -40,17 +45,14 @@
#define MAT_TY 13
#define MAT_TZ 14
-/*
- * Different kinds of 4x4 transformation matrices:
- */
-#define MATRIX_GENERAL 0 /* general 4x4 matrix */
-#define MATRIX_IDENTITY 1 /* identity matrix */
-#define MATRIX_3D_NO_ROT 2 /* ortho projection and others... */
-#define MATRIX_PERSPECTIVE 3 /* perspective projection matrix */
-#define MATRIX_2D 4 /* 2-D transformation */
-#define MATRIX_2D_NO_ROT 5 /* 2-D scale & translate only */
-#define MATRIX_3D 6 /* 3-D transformation */
+/**
+ * \defgroup MatFlags MAT_FLAG_XXX-flags
+ *
+ * Bitmasks to indicate different kinds of 4x4 matrices in
+ * GLmatrix::flags
+ */
+/*@{*/
#define MAT_FLAG_IDENTITY 0
#define MAT_FLAG_GENERAL 0x1
#define MAT_FLAG_ROTATION 0x2
@@ -63,6 +65,8 @@
#define MAT_DIRTY_TYPE 0x100
#define MAT_DIRTY_FLAGS 0x200
#define MAT_DIRTY_INVERSE 0x400
+/*@}*/
+
#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \
MAT_FLAG_TRANSLATION | \
@@ -97,8 +101,17 @@
typedef struct {
GLfloat *m; /* 16-byte aligned */
GLfloat *inv; /* optional, 16-byte aligned */
- GLuint flags;
- GLuint type; /* one of the MATRIX_* values */
+ GLuint flags; /**< possible values determined by (of \link
+ MatFlags MAT_FLAG_* flags\endlink) */
+ enum {
+ MATRIX_GENERAL, /**< general 4x4 matrix */
+ MATRIX_IDENTITY, /**< identity matrix */
+ MATRIX_3D_NO_ROT, /**< ortho projection and others... */
+ MATRIX_PERSPECTIVE,/**< perspective projection matrix */
+ MATRIX_2D, /**< 2-D transformation */
+ MATRIX_2D_NO_ROT, /**< 2-D scale & translate only */
+ MATRIX_3D /**< 3-D transformation */
+ } type;
} GLmatrix;