diff options
author | Brian Paul <[email protected]> | 2005-06-30 14:22:23 +0000 |
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committer | Brian Paul <[email protected]> | 2005-06-30 14:22:23 +0000 |
commit | 049e320f46f3a3daaa36ef67cc680dc504c124d5 (patch) | |
tree | 695bdf68ffa2ba7a7341c0d58e0ddbd736e78a13 /src/mesa/math | |
parent | f138b977d09327445a8e9c8126c493c4487c1630 (diff) |
Add a set of predicate functions for testing matrices instead of directly
testing the flags field.
Move definition of all the MAT_FLAGs into the m_matrix.c file since they're
now private.
Diffstat (limited to 'src/mesa/math')
-rw-r--r-- | src/mesa/math/m_matrix.c | 134 | ||||
-rw-r--r-- | src/mesa/math/m_matrix.h | 90 |
2 files changed, 151 insertions, 73 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index 1f10800e17a..408db9b9631 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -43,6 +43,79 @@ /** + * \defgroup MatFlags MAT_FLAG_XXX-flags + * + * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags + * It would be nice to make all these flags private to m_matrix.c + */ +/*@{*/ +#define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag. + * (Not actually used - the identity + * matrix is identified by the absense + * of all other flags.) + */ +#define MAT_FLAG_GENERAL 0x1 /**< is a general matrix flag */ +#define MAT_FLAG_ROTATION 0x2 /**< is a rotation matrix flag */ +#define MAT_FLAG_TRANSLATION 0x4 /**< is a translation matrix flag */ +#define MAT_FLAG_UNIFORM_SCALE 0x8 /**< is an uniform scaling matrix flag */ +#define MAT_FLAG_GENERAL_SCALE 0x10 /**< is a general scaling matrix flag */ +#define MAT_FLAG_GENERAL_3D 0x20 /**< general 3D matrix flag */ +#define MAT_FLAG_PERSPECTIVE 0x40 /**< is a perspective proj matrix flag */ +#define MAT_FLAG_SINGULAR 0x80 /**< is a singular matrix flag */ +#define MAT_DIRTY_TYPE 0x100 /**< matrix type is dirty */ +#define MAT_DIRTY_FLAGS 0x200 /**< matrix flags are dirty */ +#define MAT_DIRTY_INVERSE 0x400 /**< matrix inverse is dirty */ + +/** angle preserving matrix flags mask */ +#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \ + MAT_FLAG_TRANSLATION | \ + MAT_FLAG_UNIFORM_SCALE) + +/** geometry related matrix flags mask */ +#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \ + MAT_FLAG_ROTATION | \ + MAT_FLAG_TRANSLATION | \ + MAT_FLAG_UNIFORM_SCALE | \ + MAT_FLAG_GENERAL_SCALE | \ + MAT_FLAG_GENERAL_3D | \ + MAT_FLAG_PERSPECTIVE | \ + MAT_FLAG_SINGULAR) + +/** length preserving matrix flags mask */ +#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \ + MAT_FLAG_TRANSLATION) + + +/** 3D (non-perspective) matrix flags mask */ +#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \ + MAT_FLAG_TRANSLATION | \ + MAT_FLAG_UNIFORM_SCALE | \ + MAT_FLAG_GENERAL_SCALE | \ + MAT_FLAG_GENERAL_3D) + +/** dirty matrix flags mask */ +#define MAT_DIRTY (MAT_DIRTY_TYPE | \ + MAT_DIRTY_FLAGS | \ + MAT_DIRTY_INVERSE) + +/*@}*/ + + +/** + * Test geometry related matrix flags. + * + * \param mat a pointer to a GLmatrix structure. + * \param a flags mask. + * + * \returns non-zero if all geometry related matrix flags are contained within + * the mask, or zero otherwise. + */ +#define TEST_MAT_FLAGS(mat, a) \ + ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0) + + + +/** * Names of the corresponding GLmatrixtype values. */ static const char *types[] = { @@ -1037,6 +1110,26 @@ _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ) MAT_DIRTY_INVERSE); } + +/** + * Set matrix to do viewport and depthrange mapping. + * Transforms Normalized Device Coords to window/Z values. + */ +void +_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, + GLfloat zNear, GLfloat zFar, GLfloat depthMax) +{ + m->m[MAT_SX] = (GLfloat) width / 2.0F; + m->m[MAT_TX] = m->m[MAT_SX] + x; + m->m[MAT_SY] = (GLfloat) height / 2.0F; + m->m[MAT_TY] = m->m[MAT_SY] + y; + m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F); + m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear); + m->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION; + m->type = MATRIX_3D_NO_ROT; +} + + /** * Set a matrix to the identity matrix. * @@ -1296,6 +1389,47 @@ _math_matrix_analyse( GLmatrix *mat ) /*@}*/ +/** + * Test if the given matrix preserves vector lengths. + */ +GLboolean +_math_matrix_is_length_preserving( const GLmatrix *m ) +{ + return TEST_MAT_FLAGS( m, MAT_FLAGS_LENGTH_PRESERVING); +} + + +/** + * Test if the given matrix does any rotation. + * (or perhaps if the upper-left 3x3 is non-identity) + */ +GLboolean +_math_matrix_has_rotation( const GLmatrix *m ) +{ + if (m->flags & (MAT_FLAG_GENERAL | + MAT_FLAG_ROTATION | + MAT_FLAG_GENERAL_3D | + MAT_FLAG_PERSPECTIVE)) + return GL_TRUE; + else + return GL_FALSE; +} + + +GLboolean +_math_matrix_is_general_scale( const GLmatrix *m ) +{ + return (m->flags & MAT_FLAG_GENERAL_SCALE) ? GL_TRUE : GL_FALSE; +} + + +GLboolean +_math_matrix_is_dirty( const GLmatrix *m ) +{ + return (m->flags & MAT_DIRTY) ? GL_TRUE : GL_FALSE; +} + + /**********************************************************************/ /** \name Matrix setup */ /*@{*/ diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h index 04a5a3c2bce..e8303f3ac5c 100644 --- a/src/mesa/math/m_matrix.h +++ b/src/mesa/math/m_matrix.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.2 + * Version: 6.3 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -49,77 +49,6 @@ /** - * \defgroup MatFlags MAT_FLAG_XXX-flags - * - * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags - * It would be nice to make all these flags private to m_matrix.c - */ -/*@{*/ -#define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag. - * (Not actually used - the identity - * matrix is identified by the absense - * of all other flags.) - */ -#define MAT_FLAG_GENERAL 0x1 /**< is a general matrix flag */ -#define MAT_FLAG_ROTATION 0x2 /**< is a rotation matrix flag */ -#define MAT_FLAG_TRANSLATION 0x4 /**< is a translation matrix flag */ -#define MAT_FLAG_UNIFORM_SCALE 0x8 /**< is an uniform scaling matrix flag */ -#define MAT_FLAG_GENERAL_SCALE 0x10 /**< is a general scaling matrix flag */ -#define MAT_FLAG_GENERAL_3D 0x20 /**< general 3D matrix flag */ -#define MAT_FLAG_PERSPECTIVE 0x40 /**< is a perspective proj matrix flag */ -#define MAT_FLAG_SINGULAR 0x80 /**< is a singular matrix flag */ -#define MAT_DIRTY_TYPE 0x100 /**< matrix type is dirty */ -#define MAT_DIRTY_FLAGS 0x200 /**< matrix flags are dirty */ -#define MAT_DIRTY_INVERSE 0x400 /**< matrix inverse is dirty */ - -/** angle preserving matrix flags mask */ -#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE) - -/** length preserving matrix flags mask */ -#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION) - -/** 3D (non-perspective) matrix flags mask */ -#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE | \ - MAT_FLAG_GENERAL_SCALE | \ - MAT_FLAG_GENERAL_3D) - -/** geometry related matrix flags mask */ -#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \ - MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE | \ - MAT_FLAG_GENERAL_SCALE | \ - MAT_FLAG_GENERAL_3D | \ - MAT_FLAG_PERSPECTIVE | \ - MAT_FLAG_SINGULAR) - -/** dirty matrix flags mask */ -#define MAT_DIRTY (MAT_DIRTY_TYPE | \ - MAT_DIRTY_FLAGS | \ - MAT_DIRTY_INVERSE) - -/*@}*/ - - -/** - * Test geometry related matrix flags. - * - * \param mat a pointer to a GLmatrix structure. - * \param a flags mask. - * - * \returns non-zero if all geometry related matrix flags are contained within - * the mask, or zero otherwise. - */ -#define TEST_MAT_FLAGS(mat, a) \ - ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0) - - -/** * Different kinds of 4x4 transformation matrices. * We use these to select specific optimized vertex transformation routines. */ @@ -189,6 +118,10 @@ _math_matrix_frustum( GLmatrix *mat, GLfloat nearval, GLfloat farval ); extern void +_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, + GLfloat zNear, GLfloat zFar, GLfloat depthMax); + +extern void _math_matrix_set_identity( GLmatrix *dest ); extern void @@ -200,6 +133,17 @@ _math_matrix_analyse( GLmatrix *mat ); extern void _math_matrix_print( const GLmatrix *m ); +extern GLboolean +_math_matrix_is_length_preserving( const GLmatrix *m ); + +extern GLboolean +_math_matrix_has_rotation( const GLmatrix *m ); + +extern GLboolean +_math_matrix_is_general_scale( const GLmatrix *m ); + +extern GLboolean +_math_matrix_is_dirty( const GLmatrix *m ); /** |