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authorKeith Whitwell <[email protected]>2001-04-28 08:39:17 +0000
committerKeith Whitwell <[email protected]>2001-04-28 08:39:17 +0000
commit51c0c71811508b6658e0d5dcff8426b618322a73 (patch)
tree05ccb4905625b200ed1a5de00acb2295e1babec9 /src/mesa/math
parent27b0758a940f19ce344f21b8db708d91933ce06d (diff)
Support for floating point color representation in tnl module.
Diffstat (limited to 'src/mesa/math')
-rw-r--r--src/mesa/math/m_translate.c19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/mesa/math/m_translate.c b/src/mesa/math/m_translate.c
index 47f6c61f5f5..dd7a59168c3 100644
--- a/src/mesa/math/m_translate.c
+++ b/src/mesa/math/m_translate.c
@@ -1,4 +1,4 @@
-/* $Id: m_translate.c,v 1.6 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: m_translate.c,v 1.7 2001/04/28 08:39:18 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -167,19 +167,27 @@ static trans_4f_func _math_trans_4f_tab[5][MAX_TYPES];
*/
#define SRC GLubyte
#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE)
-#define TRX_3F(f,n) /* unused */
-#define TRX_4F(f,n) /* unused */
+#define TRX_3F(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
+#define TRX_4F(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n))
#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n)
#define TRX_US(us, f,n) us = UBYTE_TO_USHORT(PTR_ELT(f,n))
#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n)
/* 4ub->4ub handled in special case below.
*/
+#define SZ 4
+#define INIT init_trans_4_GLubyte_raw
+#define DEST_4F trans_4_GLubyte_4f_raw
+#define DEST_4US trans_4_GLubyte_4us_raw
+#include "m_trans_tmp.h"
+
#define SZ 3
#define INIT init_trans_3_GLubyte_raw
#define DEST_4UB trans_3_GLubyte_4ub_raw
#define DEST_4US trans_3_GLubyte_4us_raw
+#define DEST_3F trans_3_GLubyte_3f_raw
+#define DEST_4F trans_3_GLubyte_4f_raw
#include "m_trans_tmp.h"
@@ -507,14 +515,13 @@ static void init_translate_raw(void)
MEMSET( TAB(_4us), 0, sizeof(TAB(_4us)) );
MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) );
- TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub_raw;
-
init_trans_4_GLbyte_raw();
init_trans_3_GLbyte_raw();
init_trans_2_GLbyte_raw();
init_trans_1_GLbyte_raw();
init_trans_1_GLubyte_raw();
init_trans_3_GLubyte_raw();
+ init_trans_4_GLubyte_raw();
init_trans_4_GLshort_raw();
init_trans_3_GLshort_raw();
init_trans_2_GLshort_raw();
@@ -539,6 +546,8 @@ static void init_translate_raw(void)
init_trans_3_GLfloat_raw();
init_trans_2_GLfloat_raw();
init_trans_1_GLfloat_raw();
+
+ TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub_raw;
}