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authorGareth Hughes <[email protected]>2001-03-12 02:02:36 +0000
committerGareth Hughes <[email protected]>2001-03-12 02:02:36 +0000
commit79b2d13ae2280650070d5a0f157afecbfa02f9e6 (patch)
treeea2f01552ed4ebe8e2190d6dc6e82f70a70c1d78 /src/mesa/math/m_xform_tmp.h
parentd4eb665c60eff14c31486986703255b836dd1574 (diff)
- Add -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L to linux builds, we've
been using it with the DRI for long enough without any issues and we need it to include the katmai functions. - Make katmai assembly work with the debug tests. - A few general cleanups.
Diffstat (limited to 'src/mesa/math/m_xform_tmp.h')
-rw-r--r--src/mesa/math/m_xform_tmp.h170
1 files changed, 85 insertions, 85 deletions
diff --git a/src/mesa/math/m_xform_tmp.h b/src/mesa/math/m_xform_tmp.h
index dd5a233b5ce..8d96e6af71c 100644
--- a/src/mesa/math/m_xform_tmp.h
+++ b/src/mesa/math/m_xform_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: m_xform_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: m_xform_tmp.h,v 1.5 2001/03/12 02:02:36 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -68,9 +68,9 @@
static void _XFORMAPI
TAG(transform_points1_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -101,9 +101,9 @@ TAG(transform_points1_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -127,9 +127,9 @@ TAG(transform_points1_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -155,9 +155,9 @@ TAG(transform_points1_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -183,9 +183,9 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -213,9 +213,9 @@ TAG(transform_points1_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -242,9 +242,9 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points1_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -278,9 +278,9 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -310,9 +310,9 @@ TAG(transform_points2_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -336,9 +336,9 @@ TAG(transform_points2_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -365,9 +365,9 @@ TAG(transform_points2_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -393,9 +393,9 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -426,9 +426,9 @@ TAG(transform_points2_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -461,9 +461,9 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points2_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -492,9 +492,9 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -524,9 +524,9 @@ TAG(transform_points3_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -551,9 +551,9 @@ TAG(transform_points3_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -580,9 +580,9 @@ TAG(transform_points3_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -608,9 +608,9 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -640,9 +640,9 @@ TAG(transform_points3_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -669,9 +669,9 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points3_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -701,9 +701,9 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -733,9 +733,9 @@ TAG(transform_points4_general)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -761,9 +761,9 @@ TAG(transform_points4_identity)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -791,9 +791,9 @@ TAG(transform_points4_2d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -820,9 +820,9 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -851,9 +851,9 @@ TAG(transform_points4_3d)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
@@ -881,9 +881,9 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
static void _XFORMAPI
TAG(transform_points4_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec,
+ const GLubyte *mask,
+ const GLubyte flag )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;