diff options
author | Brian Paul <[email protected]> | 2001-03-03 20:33:27 +0000 |
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committer | Brian Paul <[email protected]> | 2001-03-03 20:33:27 +0000 |
commit | 08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch) | |
tree | 6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/math/m_xform.h | |
parent | 19bbfc62638b60dd1a41e84686f24483adea5b03 (diff) |
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/math/m_xform.h')
-rw-r--r-- | src/mesa/math/m_xform.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h index f6b10d6ad36..27496feb784 100644 --- a/src/mesa/math/m_xform.h +++ b/src/mesa/math/m_xform.h @@ -1,4 +1,4 @@ -/* $Id: m_xform.h,v 1.5 2001/01/13 05:48:25 keithw Exp $ */ +/* $Id: m_xform.h,v 1.6 2001/03/03 20:33:30 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -73,7 +73,7 @@ do { \ } while (0) -extern void gl_transform_vector( GLfloat u[4], +extern void _mesa_transform_vector( GLfloat u[4], CONST GLfloat v[4], CONST GLfloat m[16] ); @@ -185,21 +185,21 @@ typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec, CONST GLubyte flag ); -extern GLvector4f *gl_project_points( GLvector4f *to, +extern GLvector4f *_mesa_project_points( GLvector4f *to, CONST GLvector4f *from ); -extern void gl_transform_bounds3( GLubyte *orMask, GLubyte *andMask, +extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask, CONST GLfloat m[16], CONST GLfloat src[][3] ); -extern void gl_transform_bounds2( GLubyte *orMask, GLubyte *andMask, +extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask, CONST GLfloat m[16], CONST GLfloat src[][3] ); extern dotprod_func gl_dotprod_tab[2][5]; -extern vec_copy_func gl_copy_tab[2][0x10]; -extern vec_copy_func gl_copy_clean_tab[2][5]; +extern vec_copy_func _mesa_copy_tab[2][0x10]; +extern vec_copy_func _mesa_copy_clean_tab[2][5]; extern clip_func gl_clip_tab[5]; extern clip_func gl_clip_np_tab[5]; extern normal_func gl_normal_tab[0xf][0x4]; @@ -207,15 +207,15 @@ extern normal_func gl_normal_tab[0xf][0x4]; /* Use of 3 layers of linked 1-dimensional arrays to reduce * cost of lookup. */ -extern transform_func **(gl_transform_tab[2]); +extern transform_func **(_mesa_transform_tab[2]); -extern void gl_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16], +extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16], CONST GLfloat P[4], GLuint sz ); #define TransformRaw( to, mat, from ) \ - ( (*gl_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \ + ( (*_mesa_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \ (to) ) |