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authorBrian Paul <[email protected]>2001-03-03 20:33:27 +0000
committerBrian Paul <[email protected]>2001-03-03 20:33:27 +0000
commit08836341788a9f9d638d9dc8328510ccd18ddeb5 (patch)
tree6bd480b7f5f595c63914b1d39727d70a0f954723 /src/mesa/math/m_xform.h
parent19bbfc62638b60dd1a41e84686f24483adea5b03 (diff)
lots of gl_*() to _mesa_*() namespace clean-up
Diffstat (limited to 'src/mesa/math/m_xform.h')
-rw-r--r--src/mesa/math/m_xform.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h
index f6b10d6ad36..27496feb784 100644
--- a/src/mesa/math/m_xform.h
+++ b/src/mesa/math/m_xform.h
@@ -1,4 +1,4 @@
-/* $Id: m_xform.h,v 1.5 2001/01/13 05:48:25 keithw Exp $ */
+/* $Id: m_xform.h,v 1.6 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -73,7 +73,7 @@ do { \
} while (0)
-extern void gl_transform_vector( GLfloat u[4],
+extern void _mesa_transform_vector( GLfloat u[4],
CONST GLfloat v[4],
CONST GLfloat m[16] );
@@ -185,21 +185,21 @@ typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
CONST GLubyte flag );
-extern GLvector4f *gl_project_points( GLvector4f *to,
+extern GLvector4f *_mesa_project_points( GLvector4f *to,
CONST GLvector4f *from );
-extern void gl_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
+extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
CONST GLfloat m[16],
CONST GLfloat src[][3] );
-extern void gl_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
+extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
CONST GLfloat m[16],
CONST GLfloat src[][3] );
extern dotprod_func gl_dotprod_tab[2][5];
-extern vec_copy_func gl_copy_tab[2][0x10];
-extern vec_copy_func gl_copy_clean_tab[2][5];
+extern vec_copy_func _mesa_copy_tab[2][0x10];
+extern vec_copy_func _mesa_copy_clean_tab[2][5];
extern clip_func gl_clip_tab[5];
extern clip_func gl_clip_np_tab[5];
extern normal_func gl_normal_tab[0xf][0x4];
@@ -207,15 +207,15 @@ extern normal_func gl_normal_tab[0xf][0x4];
/* Use of 3 layers of linked 1-dimensional arrays to reduce
* cost of lookup.
*/
-extern transform_func **(gl_transform_tab[2]);
+extern transform_func **(_mesa_transform_tab[2]);
-extern void gl_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
+extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
CONST GLfloat P[4], GLuint sz );
#define TransformRaw( to, mat, from ) \
- ( (*gl_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \
+ ( (*_mesa_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \
(to) )